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AgeCommit message (Expand)Author
2008-07-14merge with trunk (15330 -> 15566)Martin Poirier
2008-07-12BGE bug fix (good for 2.47): automatic detection that target object of AddObj...Benoit Bolsee
2008-07-12improvement of 2d-filter custom shader, Hamed Zaghaghi
2008-07-10Adding an option for action actuator - "Continue" this means animations alway...Campbell Barton
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-07-08BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat...Benoit Bolsee
2008-07-04BGE logic update: new servo control motion actuator, new distance constraint ...Benoit Bolsee
2008-07-01Checked all cases where PyArg_ParseTuple is used in blenders game engine and ...Campbell Barton
2008-07-01bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing.Campbell Barton
2008-06-28BGE 2d-filter, custom shaders now can have depth texture and luminance textureHamed Zaghaghi
2008-06-26Python API/Game engine fixes, dosn't affect 2.47Campbell Barton
2008-06-25BGE patch 15044 approved: Edit Object Dynamics Actuator.Benoit Bolsee
2008-06-25BGE patch: Add automatic support for armature driven shape keys.Benoit Bolsee
2008-06-25BGE patch: remove Shape key driver code from previous commitBenoit Bolsee
2008-06-24BGE patch: Add damping and clamping option to motion actuator.Benoit Bolsee
2008-06-24BGE patch: Add NAND, NOR, XOR, XNOR controllers.Benoit Bolsee
2008-06-24BGE patch: Add level option on sensor and fix sensor reset.Benoit Bolsee
2008-06-23BGE patch #14386: Action Actuator Current Frame Prop. This patch is very use...Benoit Bolsee
2008-06-22BGE patch: add state engine support in the logic bricks.Benoit Bolsee
2008-06-19BGE bug fix for new shape action: mesh with multiple materials did not deform...Benoit Bolsee
2008-06-18Small fix to be able to compile Blender.Jiri Hnidek
2008-06-18Forgot to set Id property on new shape action filesBenoit Bolsee
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-06-17Use the scenes framerate for ipo and action framerate in the game engine, was...Campbell Barton
2008-06-15bugfix, clip alpha wasn't working in the GE, not happy with these functions, ...Campbell Barton
2008-06-15BGE patch: support Set Scene in BGE. Linked Set Scene should have no name con...Benoit Bolsee
2008-06-13Some pose action ipo corruptions when using BGE, added some debug printf's wh...Campbell Barton
2008-06-04Fix BGE bug #13605: GameEngine corrupts Pose dataBenoit Bolsee
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee
2008-05-05Fixed some indentation, I stumbled across (spaces vs tabs)Kent Mein
2008-05-04More compiler fixes for BLI_convertstringcode callsKen Hughes
2008-04-30fix BGE bug #8869: Added objects are not lit correctlyBenoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-04-15fix BGE bug #8309: After Parent Object added to the visual layer, Child Camer...Benoit Bolsee
2008-04-06Commit patch #8799: Realtime SetParent function in the BGEBenoit Bolsee
2008-04-05Commit patch #2439: Mesh replacement in BGE will react properly to armature d...Benoit Bolsee
2008-03-24Commit patch #8724:Benoit Bolsee
2008-03-22Correction on BGE fixes:Benoit Bolsee
2008-03-15New rayCastTo() python method for KX_GameObject: Benoit Bolsee
2008-03-13Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the followin...Benoit Bolsee
2008-03-10BGE memleak fixed: mesh/material not deleted when switching sceneBenoit Bolsee
2008-03-01Various mem leaks related to CValue reference count fixedBenoit Bolsee
2008-02-16patch 8235 8218 8211 added: various gameengine improvements, fixed windows pr...Benoit Bolsee
2008-02-04merging game_engine branch changes into trunk, 2d-filters and opengl speedupHamed Zaghaghi
2007-11-28Blender interface code in Game Engine, who would that have thought!Ton Roosendaal
2007-11-18Fix for multimodifier commit breaking game engine compile.Brecht Van Lommel
2007-11-062d Filters updated, now you can use custom filter and write your own GLSL sha...Hamed Zaghaghi
2007-10-232d-Filters feature and actuators.Hamed Zaghaghi
2007-10-21== Core ==Peter Schlaile