Age | Commit message (Expand) | Author |
2007-11-28 | Blender interface code in Game Engine, who would that have thought! | Ton Roosendaal |
2007-11-18 | Fix for multimodifier commit breaking game engine compile. | Brecht Van Lommel |
2007-10-21 | == Core == | Peter Schlaile |
2007-09-18 | Fix insert_vert_icu, missing the new "fast" argument. | Diego Borghetti |
2007-09-17 | Updated calls to insert_vert_ipo to be | Kent Mein |
2007-08-28 | This commit fixes up a bunch of svn properties to hopefully make things a lit... | Kent Mein |
2007-07-29 | Forgot to commit file in the game engine. | Brecht Van Lommel |
2007-07-19 | was missing header | Campbell Barton |
2007-07-19 | removing duplicate constants | Campbell Barton |
2007-06-23 | preparation to upgrade to Bullet 2.53 | Erwin Coumans |
2007-06-01 | Applied patch [#5795] Parent to bone - Supplied by Monster. | Charlie Carley |
2007-04-29 | dont use tface hide or select anymore, since maintaining 2 sets of hide/selec... | Campbell Barton |
2007-04-04 | * spelling commit by ideasman did accidental rename of one var, but not prope... | Nathan Letwory |
2007-04-04 | moved source and text to american spelling | Campbell Barton |
2007-02-05 | Left out the case where MTFace can be null. | Charlie Carley |
2007-02-05 | Bug fix for TF_BMFONT faces. Colors on the material were backwards when rende... | Charlie Carley |
2007-01-19 | fix crash in constraint conversion, fix reference frame transformations for ... | Erwin Coumans |
2007-01-13 | First commit! Small bug fix for cube map crashing in the player. | Charlie Carley |
2007-01-07 | fixes in rigidbody constraints rigidbody -> IPO baking: | Erwin Coumans |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-12-22 | Bugfix: UV texture layer without vertex color layer did not display correct | Brecht Van Lommel |
2006-12-20 | Enable 'show physics visualization' in the Game Menu. Should help to locate p... | Erwin Coumans |
2006-12-18 | Use degrees instead of radians for rigidbody constraint axis (euler angles). ... | Erwin Coumans |
2006-12-17 | prevent crash in case no polygons have collisions assigned | Erwin Coumans |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-12 | some fixes in a recent contribution, added return values and check for valid ... | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-12-02 | - added support for generic 6DOF constraint | Erwin Coumans |
2006-12-01 | - enabled compound collision objects, requires 'clear parent inverse' | Erwin Coumans |
2006-11-30 | removed (int) cast, should fix 64bit issue in recent commit | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-11-22 | Makefile support for bullet2 ... please test | Chris Want |
2006-11-21 | updated CMake files for game engine for Bullet 2.x upgrade | Erwin Coumans |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-08-29 | Added a VGroup input to the Armature modifier. This allows the user to specify | Ben Batt |
2006-08-28 | Integration of the Google Summer of Code Modifier Stack Upgrade project. The | Ben Batt |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans |
2006-05-11 | - Added support for kinematic objects (interaction between rigidbodies), deri... | Erwin Coumans |
2006-05-10 | Disabled Sumo, and use Bullet physics instead. | Erwin Coumans |
2006-04-28 | - Charlie fixed some bugs related to copying armature-constraint data (these ... | Erwin Coumans |
2006-04-27 | make Bullet default physics engine. However, it still loads some default .ble... | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-22 | added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |