Age | Commit message (Expand) | Author |
2008-08-17 | BGE patch: New Delay sensor (derived from patch #17472) | Benoit Bolsee |
2008-08-16 | warning message for when sensors loose their controllers, has been a problem ... | Campbell Barton |
2008-08-16 | BGE bug fix: the fix in revision 16022 for bug #17450 was wrong: the formula ... | Benoit Bolsee |
2008-08-14 | Python API get/setObject update for Actuators. (SetParent, AddObject, Camera ... | Campbell Barton |
2008-08-14 | game engine python api | Campbell Barton |
2008-08-08 | BGE bug #17450 fixed: When we have parented objects with no scale-applyed obj... | Benoit Bolsee |
2008-08-06 | BGE fix: confirm fix for segmentation fault by Diego and remove warning in ca... | Benoit Bolsee |
2008-08-06 | Fix segmentation faul in GE. | Diego Borghetti |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-30 | Bugfixes: fix for two memory leaks related to dupligroups, | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-28 | Bugfix: game engine does not support non-camera type objects as a | Brecht Van Lommel |
2008-07-26 | BGE patch: support runtime duplication of groups. Adding an object with Dupli... | Benoit Bolsee |
2008-07-25 | BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. | Benoit Bolsee |
2008-07-24 | BGE patch: Add PyDoc for new logic bricks, set exception message on Py error,... | Benoit Bolsee |
2008-07-23 | BGE patch: Add min/max parameters to orientation constraint actuator | Benoit Bolsee |
2008-07-19 | BGE patch: Relink actuators with target within group when duplicating group; ... | Benoit Bolsee |
2008-07-17 | BGE patch: fix mesh deformation errors with duplicated objects sharing the sa... | Benoit Bolsee |
2008-07-16 | BGE patch: DUPLIGROUP option supported in BGE. | Benoit Bolsee |
2008-07-12 | BGE bug fix (good for 2.47): automatic detection that target object of AddObj... | Benoit Bolsee |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-07-10 | Adding an option for action actuator - "Continue" this means animations alway... | Campbell Barton |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-04 | BGE logic update: new servo control motion actuator, new distance constraint ... | Benoit Bolsee |
2008-07-01 | Checked all cases where PyArg_ParseTuple is used in blenders game engine and ... | Campbell Barton |
2008-07-01 | bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing. | Campbell Barton |
2008-06-28 | BGE 2d-filter, custom shaders now can have depth texture and luminance texture | Hamed Zaghaghi |
2008-06-26 | Python API/Game engine fixes, dosn't affect 2.47 | Campbell Barton |
2008-06-25 | BGE patch 15044 approved: Edit Object Dynamics Actuator. | Benoit Bolsee |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-25 | BGE patch: remove Shape key driver code from previous commit | Benoit Bolsee |
2008-06-24 | BGE patch: Add damping and clamping option to motion actuator. | Benoit Bolsee |
2008-06-24 | BGE patch: Add NAND, NOR, XOR, XNOR controllers. | Benoit Bolsee |
2008-06-24 | BGE patch: Add level option on sensor and fix sensor reset. | Benoit Bolsee |
2008-06-23 | BGE patch #14386: Action Actuator Current Frame Prop. This patch is very use... | Benoit Bolsee |
2008-06-22 | BGE patch: add state engine support in the logic bricks. | Benoit Bolsee |
2008-06-19 | BGE bug fix for new shape action: mesh with multiple materials did not deform... | Benoit Bolsee |
2008-06-18 | Small fix to be able to compile Blender. | Jiri Hnidek |
2008-06-18 | Forgot to set Id property on new shape action files | Benoit Bolsee |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-06-15 | bugfix, clip alpha wasn't working in the GE, not happy with these functions, ... | Campbell Barton |
2008-06-15 | BGE patch: support Set Scene in BGE. Linked Set Scene should have no name con... | Benoit Bolsee |
2008-06-13 | Some pose action ipo corruptions when using BGE, added some debug printf's wh... | Campbell Barton |
2008-06-04 | Fix BGE bug #13605: GameEngine corrupts Pose data | Benoit Bolsee |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-05 | Fixed some indentation, I stumbled across (spaces vs tabs) | Kent Mein |
2008-05-04 | More compiler fixes for BLI_convertstringcode calls | Ken Hughes |