Age | Commit message (Expand) | Author |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans |
2006-05-11 | - Added support for kinematic objects (interaction between rigidbodies), deri... | Erwin Coumans |
2006-05-10 | Disabled Sumo, and use Bullet physics instead. | Erwin Coumans |
2006-04-28 | - Charlie fixed some bugs related to copying armature-constraint data (these ... | Erwin Coumans |
2006-04-27 | make Bullet default physics engine. However, it still loads some default .ble... | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-22 | added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-16 | fixed a runtime problem with stl container usage, as reported on bf-committer... | Erwin Coumans |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2006-01-10 | applied patch from snailrose, related to multi-platform OpenGL extensions. | Erwin Coumans |
2006-01-08 | more linux game engine work. hopefully works now! | Erwin Coumans |
2006-01-08 | Got the armatures, GLSL shaders and other snailrose changes to work for Linux. | Erwin Coumans |
2006-01-06 | disable game engine and gameplayer for all platforms except windows. | Erwin Coumans |
2006-01-06 | Added current directory to includes so it could find some headers. | Kent Mein |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2006-01-06 | Lots of stupid warning fixes: | Kent Mein |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |
2005-11-29 | Cleanup & preparation commit for getting Armatures/Poses/Actions working | Ton Roosendaal |
2005-11-06 | minor cleanup. Todo: Does 'testhandles' need to be called after every single ... | Erwin Coumans |
2005-10-10 | Ack! Recently the get_ipocurve was added in the game engine, for baking | Ton Roosendaal |
2005-08-23 | don't need Object.h | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-22 | more preparation for physics recording to ipo keyframes | Erwin Coumans |
2005-08-22 | - prepared for automatic game physics -> animation (ipo) conversion (this all... | Erwin Coumans |
2005-08-21 | Temporal; make compiling happy. :) | Ton Roosendaal |
2005-08-18 | Support for 'Bullet' in the Makefiles. Enable with: | Chris Want |
2005-08-17 | added the "mouse over any", makes the sensor more useful | Erwin Coumans |
2005-08-13 | now for the cigar... | Erwin Coumans |
2005-08-13 | these files missed the cvs commt yesterday, this should fix compilation problems | Erwin Coumans |
2005-08-11 | A couple of small fixes... | Kent Mein |
2005-08-02 | added python binding for debugdraw, | Erwin Coumans |
2005-08-02 | Added support for compiling BULLET with scons on windows | Simon Clitherow |
2005-07-31 | updated vc7 projectfiles so they work with bullet | Erwin Coumans |
2005-07-29 | added physics-debugging | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2005-07-09 | Commented out one more line to make debug version of engine compile, needed | Ton Roosendaal |
2005-07-03 | Old define in engine still... | Ton Roosendaal |
2005-07-03 | Result of 2 weeks of quiet coding work in Greece :) | Ton Roosendaal |
2005-04-23 | Added bone parent relationship. | Kester Maddock |
2005-04-18 | Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re... | Kester Maddock |
2005-03-25 | I'll break this commit into two sections in the moto files | Kent Mein |
2005-03-25 | Big patches: | Kester Maddock |