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AgeCommit message (Expand)Author
2006-05-23-added basic support for GameActuator 'load game', relative paths were broken...Erwin Coumans
2006-05-11- Charlie provided a work-around for some armature related crashesErwin Coumans
2006-05-11- Added support for kinematic objects (interaction between rigidbodies), deri...Erwin Coumans
2006-05-10Disabled Sumo, and use Bullet physics instead.Erwin Coumans
2006-04-28- Charlie fixed some bugs related to copying armature-constraint data (these ...Erwin Coumans
2006-04-27make Bullet default physics engine. However, it still loads some default .ble...Erwin Coumans
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-13a lot of work in a few small changes to improve penetration depth. and some f...Erwin Coumans
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved penetration...Erwin Coumans
2006-04-03applied Charlies patch for game engine graphics. display list support, and bu...Erwin Coumans
2006-02-22added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee...Erwin Coumans
2006-02-13Improved OpenGL Shader Language support for game engine. The python interface...Erwin Coumans
2006-02-08==SCons==Nathan Letwory
2006-02-04== SCons ==Nathan Letwory
2006-01-16fixed a runtime problem with stl container usage, as reported on bf-committer...Erwin Coumans
2006-01-15more graphics patches from Snailrose,Erwin Coumans
2006-01-10applied patch from snailrose, related to multi-platform OpenGL extensions.Erwin Coumans
2006-01-08more linux game engine work. hopefully works now!Erwin Coumans
2006-01-08Got the armatures, GLSL shaders and other snailrose changes to work for Linux.Erwin Coumans
2006-01-06disable game engine and gameplayer for all platforms except windows.Erwin Coumans
2006-01-06Added current directory to includes so it could find some headers.Kent Mein
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2006-01-06Lots of stupid warning fixes:Kent Mein
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans
2005-11-29Cleanup & preparation commit for getting Armatures/Poses/Actions workingTon Roosendaal
2005-11-06minor cleanup. Todo: Does 'testhandles' need to be called after every single ...Erwin Coumans
2005-10-10Ack! Recently the get_ipocurve was added in the game engine, for bakingTon Roosendaal
2005-08-23don't need Object.hErwin Coumans
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-22more preparation for physics recording to ipo keyframesErwin Coumans
2005-08-22- prepared for automatic game physics -> animation (ipo) conversion (this all...Erwin Coumans
2005-08-21Temporal; make compiling happy. :)Ton Roosendaal
2005-08-18Support for 'Bullet' in the Makefiles. Enable with:Chris Want
2005-08-17added the "mouse over any", makes the sensor more usefulErwin Coumans
2005-08-13now for the cigar...Erwin Coumans
2005-08-13these files missed the cvs commt yesterday, this should fix compilation problemsErwin Coumans
2005-08-11A couple of small fixes...Kent Mein
2005-08-02added python binding for debugdraw,Erwin Coumans
2005-08-02Added support for compiling BULLET with scons on windowsSimon Clitherow
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-29added physics-debuggingErwin Coumans
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
2005-07-17preparation for bullet physicsErwin Coumans
2005-07-09Commented out one more line to make debug version of engine compile, neededTon Roosendaal
2005-07-03Old define in engine still...Ton Roosendaal
2005-07-03Result of 2 weeks of quiet coding work in Greece :)Ton Roosendaal
2005-04-23Added bone parent relationship.Kester Maddock
2005-04-18Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re...Kester Maddock
2005-03-25I'll break this commit into two sections in the moto filesKent Mein
2005-03-25Big patches:Kester Maddock