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AgeCommit message (Expand)Author
2004-12-22This commit was manufactured by cvs2svn to create tagv2.36no-author
2004-12-05Fix Action & IPO actuators: (Bugs #1921 & #1920)Kester Maddock
2004-12-01Make objects lit by default if there is a light in the scene, and no other fa...Kester Maddock
2004-11-30Removed an unused variable and the autoconf config.h stuff.Kent Mein
2004-11-25Make the material colour the default colour for objects if textures & vertex ...Kester Maddock
2004-11-24Making the C++ stuff work for the MipsPro 7.3 compiler.Chris Want
2004-11-22Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)Kester Maddock
2004-11-06Fix the action actuator (bug #1699)Kester Maddock
2004-10-16remove std:: to please msvc6Nathan Letwory
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics a...Kester Maddock
2004-09-19Convert and use actuators with no target object set.Kester Maddock
2004-07-17Port Python updates from Tuhopuu2:Kester Maddock
2004-07-16Bunch of small fixes for warnings and whatnot....Kent Mein
2004-07-16Fix to not create invalid bound shapes from non mesh objects (armatures).Kester Maddock
2004-06-30Switch to using floats instead of shorts for normal data - they're supposed t...Kester Maddock
2004-06-23Fix a compile error in data conversion: double declaration of some vertex att...Kester Maddock
2004-06-23Fix for reflection mapping unlit faces: normals were not being sent, hence r...Kester Maddock
2004-06-07Lighting updates:Kester Maddock
2004-05-26Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.Kester Maddock
2004-05-21Frustum sphere culling.Kester Maddock
2004-05-17Fix for bug 1245: Vertex Colours are wrong in GameBlender. 2nd try.Kester Maddock
2004-05-16Cleanup unused/commented out code, compiler warnings, coding standards etc.Kester Maddock
2004-05-16Added #!/usr/bin/python standard script identifier to the start of SConscript...Kester Maddock
2004-05-16Changed Python _getattr/_setattr methods to use const STR_String& instead of ...Kester Maddock
2004-05-16Up the maximum triangles in a bucket.Kester Maddock
2004-05-16Don't increment tface if tface == NULLKester Maddock
2004-05-08Delete all SOLID shapes at the end of the game engine. They were all being l...Kester Maddock
2004-05-04Fix for bug #945 getVertexArrayLength(x) returns different values on differen...Kester Maddock
2004-05-03Mouse Wheel Support for the Game Engine.Kester Maddock
2004-04-24Synchronise game engine with Tuhopuu2 tree.Kester Maddock
2004-04-16Improved rigid body handling for non spherical bounds type.Kester Maddock
2004-04-111. Check material names passed to the physics engine (for collision sensors.)Kester Maddock
2004-04-03#define some constants for physics engines in DNA world types.Kester Maddock
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
2004-03-14Change an AUTOSPACE to ME_AUTOSPACE to comply with the new namingChris Want
2004-03-01SCons updatesMichel Selten
2004-02-21SCons updatesMichel Selten
2004-02-15SCons updatesMichel Selten
2004-01-20SCons updates: (All done by jesterKing)Michel Selten
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
2003-12-31A fix for the missing pad1 bug: henceforth, world->pad1 shall be known asChris Want
2003-07-16Further fixes to the old makefiles.Kent Mein
2003-03-26FreeBSD can use the exact same python includes as everyone elseWouter van Heyst
2003-01-04and the other FreeBSD python locations.Hans Lambermont
2003-01-04These updates enable the build of the gameengineMichel Selten
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
2002-11-25Last of the config.h mods...Kent Mein
2002-11-25Did all of the .h's in sourceKent Mein