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AgeCommit message (Expand)Author
2015-01-09Fix T43174: "Record animation" does not update fcurve handlesBastien Montagne
2015-01-04mathutils: refactor instantiationCampbell Barton
2014-12-11Fix ping-pong actions when using the Action Actuator.Mitchell Stokes
2014-12-03Make sure materials are updated before passing to renderer in gameAntony Riakiotakis
2014-12-03Fixes for T41168Mitchell Stokes
2014-11-16Cleanup: use BLI_listbase_count_ex to avoid redundant loopingCampbell Barton
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-10-02Cleanup: indentationCampbell Barton
2014-08-17CleanupCampbell Barton
2014-08-09Fix to get iTaSC working again in the BGEBenoit Bolsee
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-07-18BGE: Add property/material detection and X-Ray for mouse over any sensorMitchell Stokes
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
2014-07-01Fix T40761: Bone constraints broken in the BGEMitchell Stokes
2014-06-26BGE: New Mouse ActuatorJorge Bernal
2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
2014-06-03Fix T39053: Replace mesh actuator does not replace material (only mesh)Mitchell Stokes
2014-05-21BGE LibNew: Only warn about meshes with users in debug builds.Mitchell Stokes
2014-05-15Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling point...Mitchell Stokes
2014-05-14Fix T40172: LibFree() crashes with shared materials (e.g., from multiple LibN...Mitchell Stokes
2014-05-10Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.Mitchell Stokes
2014-05-10BGE: Fixing shape key animations on meshes with no armature.Mitchell Stokes
2014-05-08BGE: Dynamically-allocated action layersMitchell Stokes
2014-05-02BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cppMitchell Stokes
2014-05-02Fix T39932: LibNew can't find LibLoaded meshes.Mitchell Stokes
2014-04-29Correction to last commitMitchell Stokes
2014-04-29Fix T39614: Ping Pong Action doesn't work correctlyMitchell Stokes
2014-04-24BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ...Mitchell Stokes
2014-04-24BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironmentMitchell Stokes
2014-04-24BGE Cleanup: Reducing KX_BlenderSceneConverter's dependence on Bullet.Mitchell Stokes
2014-04-24BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() functionMitchell Stokes
2014-04-23Blender Internal: Add material property "Cast" which can disable both ray and...IRIE Shinsuke
2014-04-23BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, an...Mitchell Stokes
2014-04-23Fix T39458: Switching physics type from Character to Dynamic enables ghost fl...Mitchell Stokes
2014-04-20BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators.Mitchell Stokes
2014-04-17BGE - button for deactivate sensors, controllers and actuatorsJorge Bernal
2014-04-16Fix T39445: Async LibLoad CrashMitchell Stokes
2014-04-11API Cleanup: Use BKE_constraint prefix for constraint apiCampbell Barton
2014-04-10BGE: Allow skinned meshes with modifiers to do skinning updates in parallel.Mitchell Stokes
2014-04-10BGE: Fixing a crash when animating objects with modifiers and armatures.Mitchell Stokes
2014-04-07BGE: Multi-threading animation updates and skinning.Mitchell Stokes
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-28BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObjectMitchell Stokes
2014-03-28Fix T39452: Meshes without materials causes a memory leak in the game engineMitchell Stokes
2014-03-25Fix T38929: BGE: Strange behaving from addObject after trying to add an nonex...Mitchell Stokes
2014-03-21Fix T38051: Even if Color Management is disabled, it is still applied to the ...Sergey Sharybin
2014-03-20BGE: Adding support for the Cast Only material option.Mitchell Stokes
2014-03-15Code cleanup: use r_ prefix for return argsCampbell Barton
2014-02-18Fix T38654: Using a non-camera object for the SetCamera Scene Actuator causes...Mitchell Stokes
2014-02-14Code cleanup: duplicate headersCampbell Barton