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AgeCommit message (Expand)Author
2005-08-22more preparation for physics recording to ipo keyframesErwin Coumans
2005-08-22- prepared for automatic game physics -> animation (ipo) conversion (this all...Erwin Coumans
2005-08-21Temporal; make compiling happy. :)Ton Roosendaal
2005-08-18Support for 'Bullet' in the Makefiles. Enable with:Chris Want
2005-08-17added the "mouse over any", makes the sensor more usefulErwin Coumans
2005-08-13now for the cigar...Erwin Coumans
2005-08-13these files missed the cvs commt yesterday, this should fix compilation problemsErwin Coumans
2005-08-11A couple of small fixes...Kent Mein
2005-08-02added python binding for debugdraw,Erwin Coumans
2005-08-02Added support for compiling BULLET with scons on windowsSimon Clitherow
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-29added physics-debuggingErwin Coumans
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
2005-07-17preparation for bullet physicsErwin Coumans
2005-07-09Commented out one more line to make debug version of engine compile, neededTon Roosendaal
2005-07-03Old define in engine still...Ton Roosendaal
2005-07-03Result of 2 weeks of quiet coding work in Greece :)Ton Roosendaal
2005-04-23Added bone parent relationship.Kester Maddock
2005-04-18Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re...Kester Maddock
2005-03-25I'll break this commit into two sections in the moto filesKent Mein
2005-03-25Big patches:Kester Maddock
2005-03-22Reordered some of the includes to fix STL issues.Kent Mein
2005-03-09big warning hunt commitJean-Luc Peurière
2005-01-23Added Joystick sensor (from snailrose)Kester Maddock
2005-01-23Don't fail on mesh objects with no faces.Kester Maddock
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock
2004-12-29Set the sound system listener properties.Kester Maddock
2004-12-05Fix Action & IPO actuators: (Bugs #1921 & #1920)Kester Maddock
2004-12-01Make objects lit by default if there is a light in the scene, and no other fa...Kester Maddock
2004-11-30Removed an unused variable and the autoconf config.h stuff.Kent Mein
2004-11-25Make the material colour the default colour for objects if textures & vertex ...Kester Maddock
2004-11-24Making the C++ stuff work for the MipsPro 7.3 compiler.Chris Want
2004-11-22Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)Kester Maddock
2004-11-06Fix the action actuator (bug #1699)Kester Maddock
2004-10-16remove std:: to please msvc6Nathan Letwory
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics a...Kester Maddock
2004-09-19Convert and use actuators with no target object set.Kester Maddock
2004-07-17Port Python updates from Tuhopuu2:Kester Maddock
2004-07-16Bunch of small fixes for warnings and whatnot....Kent Mein
2004-07-16Fix to not create invalid bound shapes from non mesh objects (armatures).Kester Maddock
2004-06-30Switch to using floats instead of shorts for normal data - they're supposed t...Kester Maddock
2004-06-23Fix a compile error in data conversion: double declaration of some vertex att...Kester Maddock
2004-06-23Fix for reflection mapping unlit faces: normals were not being sent, hence r...Kester Maddock
2004-06-07Lighting updates:Kester Maddock
2004-05-26Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.Kester Maddock
2004-05-21Frustum sphere culling.Kester Maddock
2004-05-17Fix for bug 1245: Vertex Colours are wrong in GameBlender. 2nd try.Kester Maddock
2004-05-16Cleanup unused/commented out code, compiler warnings, coding standards etc.Kester Maddock
2004-05-16Added #!/usr/bin/python standard script identifier to the start of SConscript...Kester Maddock
2004-05-16Changed Python _getattr/_setattr methods to use const STR_String& instead of ...Kester Maddock