Age | Commit message (Expand) | Author |
2007-02-05 | Left out the case where MTFace can be null. | Charlie Carley |
2007-02-05 | Bug fix for TF_BMFONT faces. Colors on the material were backwards when rende... | Charlie Carley |
2007-01-19 | fix crash in constraint conversion, fix reference frame transformations for ... | Erwin Coumans |
2007-01-13 | First commit! Small bug fix for cube map crashing in the player. | Charlie Carley |
2007-01-07 | fixes in rigidbody constraints rigidbody -> IPO baking: | Erwin Coumans |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-12-22 | Bugfix: UV texture layer without vertex color layer did not display correct | Brecht Van Lommel |
2006-12-20 | Enable 'show physics visualization' in the Game Menu. Should help to locate p... | Erwin Coumans |
2006-12-18 | Use degrees instead of radians for rigidbody constraint axis (euler angles). ... | Erwin Coumans |
2006-12-17 | prevent crash in case no polygons have collisions assigned | Erwin Coumans |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-12 | some fixes in a recent contribution, added return values and check for valid ... | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-12-02 | - added support for generic 6DOF constraint | Erwin Coumans |
2006-12-01 | - enabled compound collision objects, requires 'clear parent inverse' | Erwin Coumans |
2006-11-30 | removed (int) cast, should fix 64bit issue in recent commit | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-11-22 | Makefile support for bullet2 ... please test | Chris Want |
2006-11-21 | updated CMake files for game engine for Bullet 2.x upgrade | Erwin Coumans |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-08-29 | Added a VGroup input to the Armature modifier. This allows the user to specify | Ben Batt |
2006-08-28 | Integration of the Google Summer of Code Modifier Stack Upgrade project. The | Ben Batt |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans |
2006-05-11 | - Added support for kinematic objects (interaction between rigidbodies), deri... | Erwin Coumans |
2006-05-10 | Disabled Sumo, and use Bullet physics instead. | Erwin Coumans |
2006-04-28 | - Charlie fixed some bugs related to copying armature-constraint data (these ... | Erwin Coumans |
2006-04-27 | make Bullet default physics engine. However, it still loads some default .ble... | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-22 | added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-16 | fixed a runtime problem with stl container usage, as reported on bf-committer... | Erwin Coumans |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2006-01-10 | applied patch from snailrose, related to multi-platform OpenGL extensions. | Erwin Coumans |
2006-01-08 | more linux game engine work. hopefully works now! | Erwin Coumans |
2006-01-08 | Got the armatures, GLSL shaders and other snailrose changes to work for Linux. | Erwin Coumans |
2006-01-06 | disable game engine and gameplayer for all platforms except windows. | Erwin Coumans |
2006-01-06 | Added current directory to includes so it could find some headers. | Kent Mein |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2006-01-06 | Lots of stupid warning fixes: | Kent Mein |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |
2005-11-29 | Cleanup & preparation commit for getting Armatures/Poses/Actions working | Ton Roosendaal |
2005-11-06 | minor cleanup. Todo: Does 'testhandles' need to be called after every single ... | Erwin Coumans |