Age | Commit message (Expand) | Author |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-06-15 | bugfix, clip alpha wasn't working in the GE, not happy with these functions, ... | Campbell Barton |
2008-06-15 | BGE patch: support Set Scene in BGE. Linked Set Scene should have no name con... | Benoit Bolsee |
2008-06-13 | Some pose action ipo corruptions when using BGE, added some debug printf's wh... | Campbell Barton |
2008-06-04 | Fix BGE bug #13605: GameEngine corrupts Pose data | Benoit Bolsee |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-05 | Fixed some indentation, I stumbled across (spaces vs tabs) | Kent Mein |
2008-05-04 | More compiler fixes for BLI_convertstringcode calls | Ken Hughes |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-15 | fix BGE bug #8309: After Parent Object added to the visual layer, Child Camer... | Benoit Bolsee |
2008-04-06 | Commit patch #8799: Realtime SetParent function in the BGE | Benoit Bolsee |
2008-04-05 | Commit patch #2439: Mesh replacement in BGE will react properly to armature d... | Benoit Bolsee |
2008-03-24 | Commit patch #8724: | Benoit Bolsee |
2008-03-22 | Correction on BGE fixes: | Benoit Bolsee |
2008-03-15 | New rayCastTo() python method for KX_GameObject: | Benoit Bolsee |
2008-03-13 | Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the followin... | Benoit Bolsee |
2008-03-10 | BGE memleak fixed: mesh/material not deleted when switching scene | Benoit Bolsee |
2008-03-01 | Various mem leaks related to CValue reference count fixed | Benoit Bolsee |
2008-02-16 | patch 8235 8218 8211 added: various gameengine improvements, fixed windows pr... | Benoit Bolsee |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2007-11-28 | Blender interface code in Game Engine, who would that have thought! | Ton Roosendaal |
2007-11-18 | Fix for multimodifier commit breaking game engine compile. | Brecht Van Lommel |
2007-11-06 | 2d Filters updated, now you can use custom filter and write your own GLSL sha... | Hamed Zaghaghi |
2007-10-23 | 2d-Filters feature and actuators. | Hamed Zaghaghi |
2007-10-21 | == Core == | Peter Schlaile |
2007-09-18 | Fix insert_vert_icu, missing the new "fast" argument. | Diego Borghetti |
2007-09-17 | Updated calls to insert_vert_ipo to be | Kent Mein |
2007-08-28 | This commit fixes up a bunch of svn properties to hopefully make things a lit... | Kent Mein |
2007-07-29 | Forgot to commit file in the game engine. | Brecht Van Lommel |
2007-07-19 | was missing header | Campbell Barton |
2007-07-19 | removing duplicate constants | Campbell Barton |
2007-06-23 | preparation to upgrade to Bullet 2.53 | Erwin Coumans |
2007-06-01 | Applied patch [#5795] Parent to bone - Supplied by Monster. | Charlie Carley |
2007-04-29 | dont use tface hide or select anymore, since maintaining 2 sets of hide/selec... | Campbell Barton |
2007-04-04 | * spelling commit by ideasman did accidental rename of one var, but not prope... | Nathan Letwory |
2007-04-04 | moved source and text to american spelling | Campbell Barton |
2007-02-05 | Left out the case where MTFace can be null. | Charlie Carley |
2007-02-05 | Bug fix for TF_BMFONT faces. Colors on the material were backwards when rende... | Charlie Carley |
2007-01-19 | fix crash in constraint conversion, fix reference frame transformations for ... | Erwin Coumans |
2007-01-13 | First commit! Small bug fix for cube map crashing in the player. | Charlie Carley |
2007-01-07 | fixes in rigidbody constraints rigidbody -> IPO baking: | Erwin Coumans |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-12-22 | Bugfix: UV texture layer without vertex color layer did not display correct | Brecht Van Lommel |
2006-12-20 | Enable 'show physics visualization' in the Game Menu. Should help to locate p... | Erwin Coumans |
2006-12-18 | Use degrees instead of radians for rigidbody constraint axis (euler angles). ... | Erwin Coumans |
2006-12-17 | prevent crash in case no polygons have collisions assigned | Erwin Coumans |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-12 | some fixes in a recent contribution, added return values and check for valid ... | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |