Age | Commit message (Expand) | Author |
2009-04-19 | BGE Python API cleanup - no functionality changes | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-19 | Hidden faces were not rendering displayed in the game engine, only the invisi... | Campbell Barton |
2009-04-15 | BGE MouseFocusSensor | Campbell Barton |
2009-04-14 | BGE Physics | Campbell Barton |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-10 | Added function name to many of the PyArg_ParseTuple calls in gameengine | Andre Susano Pinto |
2009-04-08 | small bge edits | Campbell Barton |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-04-07 | BGE Python API | Campbell Barton |
2009-04-07 | BGE Joystick Sensor | Campbell Barton |
2009-04-05 | BGE Python API | Campbell Barton |
2009-04-04 | BGE Py API, mistake when redoing set action as a static function. | Campbell Barton |
2009-04-04 | moved more attributes from getattr into PyAttributeDef's | Campbell Barton |
2009-04-03 | Python BGE API | Campbell Barton |
2009-04-03 | BGE Python api | Campbell Barton |
2009-03-28 | game engine compile fix for MSVC, game engine team might want to check. | Andrea Weikert |
2009-03-09 | Add support to lock individual axis during rigid body simulation, for transla... | Erwin Coumans |
2009-03-09 | upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added const... | Erwin Coumans |
2009-02-25 | New Pulse option for the collision sensor (off by default wont change existin... | Campbell Barton |
2009-02-25 | Building the game engine with Solid/Sumo is now optional for scons using WITH... | Campbell Barton |
2009-02-25 | Minor speedups for the BGE | Campbell Barton |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-02-24 | compile scripts when converting controllers to give more predictable performa... | Campbell Barton |
2009-02-21 | * removed typedefs that were not used (from anonymous enums and structs) | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2009-02-19 | "object" and "objectLastCreated" attribute for actuators, deprecates getObjec... | Campbell Barton |
2009-01-22 | BGE API cleanup: shape action actuator. | Benoit Bolsee |
2009-01-21 | BGE API cleanup: action actuator. | Benoit Bolsee |
2009-01-15 | BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows... | Benoit Bolsee |
2008-10-12 | Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed... | Brecht Van Lommel |
2008-10-10 | Fix bug in rigid body constraint buttons drawing, and while we are at it, add... | Erwin Coumans |
2008-10-08 | * Joystick sensor is now only triggered from events of the selected type. | Campbell Barton |
2008-10-07 | joystick update | Campbell Barton |
2008-10-03 | interpreted request from Carsten - make message sensor work. | Campbell Barton |
2008-10-02 | Python 2.4 should build with the game engine now, no thanks to python for swi... | Campbell Barton |
2008-10-02 | BGE patch: add frameProp to Ipo actuator (Carsten's request). | Benoit Bolsee |
2008-10-01 | BGE patch: new force field constraint actuator | Benoit Bolsee |
2008-09-29 | Update the Bullet/game buttons_bullet, to better reflect usage. | Erwin Coumans |
2008-09-28 | make gui backwards compatible with this weeks softbody blend files | Erwin Coumans |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-28 | BGE patch: create new BulletSoftBody data block to store bullet soft body spe... | Benoit Bolsee |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-25 | re-use some Blender soft body settings for Bullet game soft bodies | Erwin Coumans |
2008-09-25 | BGE patch: add Debug button next to object state. The object state mask will ... | Benoit Bolsee |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-23 | BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated. | Benoit Bolsee |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-21 | set the visibility state based on the objects render option in the outliner. | Campbell Barton |