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2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor. The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property Also, I have attached a screenshot and a blend to check. Reviewers: dfelinto, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D476
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
also left bmesh decimator on in previous commit.
2012-09-16style cleanupCampbell Barton
2012-08-26style cleanup: whitespaceCampbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2011-02-25doxygen: gameengine/Expressions tagged.Nathan Letwory
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2009-09-30option to build the BGE without python, uses existing python check (cmake ↵Campbell Barton
and scons) when python is disabled videotextures are not built.
2009-06-29BGE PyAPI support for subclassing any BGE game type from python, scripters ↵Campbell Barton
define extra functions on gameObjects. Adding a UI to set the type on startup can be added easily. # ---- class myPlayer(GameTypes.KX_GameObject): def die(self): # ... do stuff ... self.endObject() # make an instance player = myPlayer(gameOb) # gameOb is made invalid now. player.die() # ---- One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
2009-06-29BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.xCampbell Barton
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-12use long long rather then int for storing game logic properties.Campbell Barton
There were also some problems with int to python conversion - assigning a PyLong to a KX_GameObject from python would raise an error - PyLong were coerced into floats when used with internal CValue arithmetic Changes... - PyLong is converted into CIntValue for coercing and assigning from python - CValue's generic GetNumber() function returns a double rather then a float. - Print an error when a PyType cant be coerced into a CValue Tested with python, expressions and property sensor.
2002-11-25Last of the config.h mods...Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
2002-10-12Initial revisionv2.25Hans Lambermont