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2011-02-22doxygen: entries for blenderroutines, converter, expressions, gamelogic, ↵Nathan Letwory
gameplayer, ketsji
2011-02-18BGE Expressions: convert "\n" to real \nDalai Felinto
example of usage: 0) Game Properties: text (String) and log (Boolean=True) 1) Keyboard Sensor set to AllKeys with log as logging and text as Target 2) Expression Controller: text=="quit\n" 3) Game Actuator: Quit Game [1] <-> [2] <-> [3] .:. this will quit the game when you write quit + Enter 4) Keyboard Sensor: set to Return 5) And Controller 6) Property Actuator: Assign text property to "" [4] <-> [5] <-> [6] .:. this will reset the string everytime you press Enter # # # # # # # # # # # # # # # # # # # # # # # Since the change is in the InputParser.cpp it actually affects all the text input fields in the Logic Editor. So for instance you can use it in the assign Property Actuator. # # # # # # # # # # # # # # # # # # # # # # # Connect an expression controller: text="idclip\n" with an actuator to disable the Collision of your walls and you can re-create Doom with only Logic Bricks (:
2010-06-06- WITH_CXX_GUARDEDALLOC working againCampbell Barton
- CMake building without python or fluidsim working again (broke in recent commit) - remove BLI_short_filename(), it wasnt used anywhere.
2009-08-18BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to ↵Campbell Barton
MEM_mallocN for better tracking memory usage. * off by default. * new/delete are at the bottom of each class * python BGE objects have the new/delete in the Py_Header macro.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-12use long long rather then int for storing game logic properties.Campbell Barton
There were also some problems with int to python conversion - assigning a PyLong to a KX_GameObject from python would raise an error - PyLong were coerced into floats when used with internal CValue arithmetic Changes... - PyLong is converted into CIntValue for coercing and assigning from python - CValue's generic GetNumber() function returns a double rather then a float. - Print an error when a PyType cant be coerced into a CValue Tested with python, expressions and property sensor.
2009-03-12BGE patch 18368: Modulus (ie %) expression controller in BGE. Implement a ↵Benoit Bolsee
cache for the expression for better performance.
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
So we should be all set now :) Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein
little minor spacing issues.
2002-10-12Initial revisionv2.25Hans Lambermont