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2009-06-232.5Ton Roosendaal
Game engine Makefile update. Note to coders: including BLO_ for only intptr typedef is ehh... not so nice. But it should not have been added there in first place. (BLO_ = .blend file read/write). Nice for a future cleanup. :) Also goes for ED_ includes btw, = bad level call for GE! If you need it to get things work now, fine, but it will make player impossible.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2008-09-06converted my gen_utils.h fix to PyObjectPlus.hKent Mein
Also added a fix for PyMarshal_WriteObjectToString Now I just need to figure out linking of the gameengine on my imac. Kent
2008-09-06Trying to keep things compiling on my imac (10.4.11)Kent Mein
I'm getting this error now: GPG_Application.cpp: In member function 'void GPG_Application::stopEngine()': /System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3/marshal.h:12: error: too many arguments to function 'PyObject* PyMarshal_WriteObjectToString(PyObject*)' GPG_Application.cpp:720: error: at this point in file Are we offically not supporint older versions of python now? :) Kent
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2005-03-25Big patches:Kester Maddock
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2003-03-26FreeBSD can use the exact same python includes as everyone elseWouter van Heyst
2003-01-04and the other FreeBSD python locations.Hans Lambermont
2002-10-21moved KX_Python_... files from ketsji to expressionsErwin Coumans
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji) expressions and game logic are not dependent on ketsji anymore (only the other way around) also removed circular includes in makefiles and projectfiles
2002-10-12Initial revisionv2.25Hans Lambermont