Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-17 | fix spelling mistakes in comments (and in some python error messages), ↵ | Campbell Barton | |
nothing to effect translations. | |||
2011-10-07 | spaces -> tabs (whitespace only changes) | Campbell Barton | |
2011-09-25 | whitespace cleanup | Campbell Barton | |
2011-09-10 | fix for building with collada and some other warnings | Campbell Barton | |
2011-09-07 | use Py_ssize_t rather than int when dealing with list sizes (original patch ↵ | Campbell Barton | |
from Fedora but applied changes elsewhere too), also replace PyList_Size with PyList_GET_SIZE where typechecking is already done. | |||
2011-09-01 | whitespace bge edits | Campbell Barton | |
2011-07-23 | Merging with trunk up to r38631. | Joerg Mueller | |
2011-07-22 | remove duplicate function for printing the current file:line of a python ↵ | Campbell Barton | |
script in the BGE. | |||
2011-07-22 | Merge with trunk up to r38584. | Joerg Mueller | |
2011-07-17 | cmake: cleanup include paths, some duplicates and going up some unneeded dirs. | Campbell Barton | |
2011-07-15 | move mathutils into its own lib. | Campbell Barton | |
2011-07-12 | Merging trunk up to r38329. | Joerg Mueller | |
2011-07-09 | fix for NULL pointer usages | Campbell Barton | |
2011-06-04 | Merge with trunk revision 37149. | Joerg Mueller | |
2011-05-31 | cmake maintenance | Campbell Barton | |
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration. | |||
2011-05-29 | access pythons code object directly rather than attribute access. | Campbell Barton | |
2011-05-29 | Merge with trunk r36987. | Joerg Mueller | |
2011-05-28 | fixed "rather then" -> "rather than" typos all over the place | M.G. Kishalmi | |
2011-05-24 | BGE Animations: | Mitchell Stokes | |
* Adding a BL_Action and a BL_ActionManager * Each KX_GameObject has a BL_ActionManager, which can control up to for BL_Action objects at a given time * Currently, the only interface to BL_ActionManager is through KX_GameObject via Python * Only armature animations are currently supported | |||
2011-05-07 | Code cleanup: remove source/kernel module, this wasn't really the kernel of | Brecht Van Lommel | |
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules. | |||
2011-03-30 | includes for building with gcc 4.6 on fedora. | Campbell Barton | |
patch from Richard Shaw | |||
2011-03-09 | add stddef.h include for offsetof macro for gcc 4.6 compat. | Campbell Barton | |
2011-03-09 | image.depth, 96/128 for float color images, was 24/32 for byte images. | Campbell Barton | |
also use <> for system includes | |||
2011-02-25 | follow up on patch [#26215], not all weakref references were ifdef'd | Campbell Barton | |
2011-02-25 | patch [#26215] Python weak reference (weakref) support for game objects | Campbell Barton | |
by Alex Fraser (z0r) | |||
2011-02-25 | doxygen: gameengine/Expressions tagged. | Nathan Letwory | |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory | |
2011-02-22 | doxygen: entries for blenderroutines, converter, expressions, gamelogic, ↵ | Nathan Letwory | |
gameplayer, ketsji | |||
2011-02-18 | BGE Expressions: convert "\n" to real \n | Dalai Felinto | |
example of usage: 0) Game Properties: text (String) and log (Boolean=True) 1) Keyboard Sensor set to AllKeys with log as logging and text as Target 2) Expression Controller: text=="quit\n" 3) Game Actuator: Quit Game [1] <-> [2] <-> [3] .:. this will quit the game when you write quit + Enter 4) Keyboard Sensor: set to Return 5) And Controller 6) Property Actuator: Assign text property to "" [4] <-> [5] <-> [6] .:. this will reset the string everytime you press Enter # # # # # # # # # # # # # # # # # # # # # # # Since the change is in the InputParser.cpp it actually affects all the text input fields in the Logic Editor. So for instance you can use it in the assign Property Actuator. # # # # # # # # # # # # # # # # # # # # # # # Connect an expression controller: text="idclip\n" with an actuator to disable the Collision of your walls and you can re-create Doom with only Logic Bricks (: | |||
2011-02-18 | py api was raising SystemError exception incorrectly, this is intended for ↵ | Campbell Barton | |
internal interpreter problems. Replace most with RuntimeError. | |||
2011-01-30 | remove nan-makefiles | Campbell Barton | |
2011-01-17 | remove/comment unused defines, also zero FileGlobal.filename to quiet valgrind. | Campbell Barton | |
2010-12-23 | rename blenderlib to blender_add_lib | Campbell Barton | |
2010-12-08 | use lowercase for cmake builtin names and macros, remove contents in else() ↵ | Campbell Barton | |
and endif() which is no longer needed. | |||
2010-11-29 | fix for error when changing DISBALE_PYTHON -> WITH_PYTHON, | Campbell Barton | |
This define wasn't set in some parts of the BGE causing problems with the view matrix. in CMake define for the entire BGE fixes this. | |||
2010-11-29 | include headers in cmake source, added a script to check for consistency, ↵ | Campbell Barton | |
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too. | |||
2010-11-25 | OSX: Patch associated with Python update to 3.1.2. | Damien Plisson | |
Thanks to Jens Verwiebe for making the build and the patch to make the Game Engine build again with it. | |||
2010-11-18 | rename libs internal libs for CMake + SCons (used in MSVC project files) | Campbell Barton | |
for game engine use "ge_" prefix & make names generally more descriptive. | |||
2010-10-31 | rename and negate DISABLE_PYTHON --> WITH_PYTHON | Campbell Barton | |
2010-10-23 | use explicit file paths for CMake rather then globing, This is recommended ↵ | Campbell Barton | |
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure. | |||
2010-10-11 | building without python works again for the BGE | Campbell Barton | |
2010-10-09 | Enable CXX_GUARDEDALLOC support through SCons. | Nathan Letwory | |
2010-09-15 | update for MingW/CMake | Campbell Barton | |
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings. - the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char). | |||
2010-09-07 | - added back zlib include (needed for win32). | Campbell Barton | |
- use list append in more places. - remove non existing include dir. | |||
2010-08-30 | Finally change SConscript tabs to spaces. | Nathan Letwory | |
2010-08-16 | Py API (GSoC): Second merging commit | Joerg Mueller | |
Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine. | |||
2010-08-11 | Update address in license block. | Guillermo S. Romero | |
2010-08-03 | remove commented scons lines from cmake files, fixed use of pointer poll ↵ | Campbell Barton | |
function for ID drobdowns (currently unused) | |||
2010-07-24 | Fixing a crash when using either BL_ArmatureBone.parent and ↵ | Mitchell Stokes | |
BL_ArmatureBone.children. | |||
2010-07-17 | spelling correction: alredy --> already | Campbell Barton | |