Age | Commit message (Expand) | Author |
2009-08-05 | fix for writing to freed memory in cases where python wasn't holding a refere... | Campbell Barton |
2009-07-31 | remove more unneeded args, also allow ipo to animate the ref value for KX_Ble... | Campbell Barton |
2009-06-16 | BGE Py API | Campbell Barton |
2009-06-12 | use contains for ListValue and KX_GameObject types (has_key is deprecated by ... | Campbell Barton |
2009-06-10 | was printing all warnings twice | Campbell Barton |
2009-06-03 | BGE PyAPI fixes | Campbell Barton |
2009-05-31 | Bug in KX_GameObject.get() and ListValue.get(), wasn't checking if the CValue... | Campbell Barton |
2009-05-26 | BGE build probs with CMake: directory "source/gameengine/SceneGraph" | Chris Want |
2009-05-26 | BGE Py API | Campbell Barton |
2009-05-26 | Misc warnings | Campbell Barton |
2009-05-26 | BGE Script template for a python module (set EOL to native this time) | Campbell Barton |
2009-05-17 | While testing YoFrankie with the new API attributes found some issues... | Campbell Barton |
2009-05-11 | Fix Makefiles for gameengine. | Diego Borghetti |
2009-05-11 | BGE: Add MT_Vector3 support for Py attribute macro system. See KX_PYATTRIBUTE... | Benoit Bolsee |
2009-05-11 | changes to get benoits logic updates building on scons with gcc | Campbell Barton |
2009-05-11 | BGE performance, 4th round: logic | Benoit Bolsee |
2009-05-10 | deprecate controller.getActuator(name) and controller.getSensor(name) for | Campbell Barton |
2009-05-09 | Methods didn't check for zombies which could crash in the case where a method... | Campbell Barton |
2009-05-09 | More refcount errors spotted by Benoit, one with python getting a list item s... | Campbell Barton |
2009-05-08 | BGE Python owned proxies had a problem being decref'd twice, this would crash... | Campbell Barton |
2009-05-07 | python3 compatibility for the BGE api, this only works with scons when WITH_B... | Campbell Barton |
2009-05-04 | print BGE Py api warnings only once to avoid flooding the terminal and slowin... | Campbell Barton |
2009-05-04 | BGE performance: use inline function as much as possible in scenegraph and lo... | Benoit Bolsee |
2009-05-03 | fixes for bugs submitted by BGE users, fixes by myself and Mitchell Stokes | Campbell Barton |
2009-05-02 | BGE Py API patch from Mitchell Stokes, add distance attribute to the radar se... | Campbell Barton |
2009-04-30 | error in last commit | Campbell Barton |
2009-04-30 | python modules in the game engine could point to builtin modules like GameLog... | Campbell Barton |
2009-04-29 | ifdef's for future py3 support, after this adding py3 can mostly be done with... | Campbell Barton |
2009-04-28 | BGE PyAPI | Campbell Barton |
2009-04-27 | [#18616] Scons+MinGW compiling error with gaming engine enabled. | Campbell Barton |
2009-04-25 | BGE API - small changes | Campbell Barton |
2009-04-23 | BGE Python API | Campbell Barton |
2009-04-22 | BGE: some more cleanup, remove useless ReplicaSetName(), move code to Process... | Benoit Bolsee |
2009-04-22 | BGE C++ API | Campbell Barton |
2009-04-22 | BGE C++ API | Campbell Barton |
2009-04-22 | BGE Python API | Campbell Barton |
2009-04-21 | use PyList_SET_ITEM instead of PyList_SetItem, | Campbell Barton |
2009-04-21 | BGE Python API | Campbell Barton |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-19 | BGE: fix Pyfrom_id to work on w64. | Benoit Bolsee |
2009-04-19 | BGE Python API cleanup - no functionality changes | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-19 | KX_MeshProxy "numPolygons" and "numMaterials" attributes were using the "mate... | Campbell Barton |
2009-04-18 | Added m_zombie to the base python class (PyObjectPlus), when this is set all ... | Campbell Barton |
2009-04-13 | this should fix building with mingw | Campbell Barton |
2009-04-12 | BGE Python API | Campbell Barton |
2009-04-12 | need strtoll defined as _strtoi64 to build on windows | Campbell Barton |
2009-04-12 | BGE Python API | Campbell Barton |
2009-04-12 | use long long rather then int for storing game logic properties. | Campbell Barton |