Age | Commit message (Collapse) | Author |
|
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
|
|
|
|
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
|
|
|
|
|
|
blocks that were previously missed; and b) greatly increase my
ohloh stats!
|
|
Basically removed #include <iostream.h>
from some files that didn't need it (and I'm assuming it caused problems)
I'll leave the scons stuff for someone else to look at since I don't really
use it.
Kent
|
|
|
|
at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
|
|
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
|
|
|