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2012-09-16style cleanupCampbell Barton
2012-06-17style cleanup:Campbell Barton
also fix for building ghost test and fix double free in one of the tests
2012-06-07style cleanupCampbell Barton
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-02-25style cleanup, use { on newline after function definition.Campbell Barton
spelling 'impliment' -> 'implement'
2011-03-30- include for BGE joystick sensorCampbell Barton
- remove print from numinput and get rid of some float/double warnings. - nicer align line-number in text editor.
2011-02-25doxygen: gameengine/GameLogic tagged.Nathan Letwory
2011-01-18bad spelling; 'indicies' --> 'indices'Campbell Barton
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-08-16Py API (GSoC): Second merging commitJoerg Mueller
Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine.
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-02-12correct fsf addressCampbell Barton
2009-09-30option to build the BGE without python, uses existing python check (cmake ↵Campbell Barton
and scons) when python is disabled videotextures are not built.
2009-08-26remove all python api functions deprecated in 2.49Campbell Barton
2009-08-22svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22668:22701Campbell Barton
2009-08-22- BGE, Some sensors, stored the event manager in 2 places (became confusing ↵Campbell Barton
to do changes in this area) - Change compiler warnings for linux/scons/C++
2009-08-10remove python2.x supportCampbell Barton
2009-06-29BGE PyAPI support for subclassing any BGE game type from python, scripters ↵Campbell Barton
define extra functions on gameObjects. Adding a UI to set the type on startup can be added easily. # ---- class myPlayer(GameTypes.KX_GameObject): def die(self): # ... do stuff ... self.endObject() # make an instance player = myPlayer(gameOb) # gameOb is made invalid now. player.die() # ---- One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
2009-06-29BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.xCampbell Barton
2009-06-28BGE Python APICampbell Barton
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998) * Use python subclasses rather then having fake subclassing through get/set attributes calling parent types. * PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type. * GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop'] * remove each class's get/set/dir functions. * remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python. * remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases. * remove PyTypeObject that was being passed as the last argument to each class (the parent classes too). TODO - * Light and VertexProxy need to be converted to using attributes. * memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-04BGE small fixesCampbell Barton
- script template use new property syntax - Python could set the axis/hat to a negative index and crash blender (nobody complained) - Servo control UI had overlapping text
2009-05-25BGE Joystick Hat BugfixCampbell Barton
bug reported by blenderage on blenderartist (found other bugs too). - "All Hat Events" didnt work. - Multiple hats didnt work - use a menu with direction names rather then have the user guess. disallow zero as a direction. - Allow up to 4 hats (was 2). - Python api was clamping the axis to 2, maximum is currently JOYAXIS_MAX - 16 - New python attributes hatValues and hatSingle, match axis functions. - Use SDL Axis events to fill in the axis and hat array rather then filling in every axis with SDL_JoystickGetAxis for each axis event.
2009-05-11BGE performance, 4th round: logicBenoit Bolsee
This commit extends the technique of dynamic linked list to the logic system to eliminate as much as possible temporaries, map lookup or full scan. The logic engine is now free of memory allocation, which is an important stability factor. The overhead of the logic system is reduced by a factor between 3 and 6 depending on the logic setup. This is the speed-up you can expect on a logic setup using simple bricks. Heavy bricks like python controllers and ray sensors will still take about the same time to execute so the speed up will be less important. The core of the logic engine has been much reworked but the functionality is still the same except for one thing: the priority system on the execution of controllers. The exact same remark applies to actuators but I'll explain for controllers only: Previously, it was possible, with the "executePriority" attribute to set a controller to run before any other controllers in the game. Other than that, the sequential execution of controllers, as defined in Blender was guaranteed by default. With the new system, the sequential execution of controllers is still guaranteed but only within the controllers of one object. the user can no longer set a controller to run before any other controllers in the game. The "executePriority" attribute controls the execution of controllers within one object. The priority is a small number starting from 0 for the first controller and incrementing for each controller. If this missing feature is a must, a special method can be implemented to set a controller to run before all other controllers. Other improvements: - Systematic use of reference in parameter passing to avoid unnecessary data copy - Use pre increment in iterator instead of post increment to avoid temporary allocation - Use const char* instead of STR_String whenever possible to avoid temporary allocation - Fix reference counting bugs (memory leak) - Fix a crash in certain cases of state switching and object deletion - Minor speed up in property sensor - Removal of objects during the game is a lot faster
2009-04-29ifdef's for future py3 support, after this adding py3 can mostly be done ↵Campbell Barton
with defines or batch renaming funcs (with the exception of CListValue slicing) . No changes for py2.x.
2009-04-23patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing ↵Campbell Barton
attributes
2009-04-22BGE C++ APICampbell Barton
PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated. This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently. Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE). This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called.
2009-04-21BGE Python APICampbell Barton
Separate getting a normal attribute and getting __dict__, was having to do too a check for __dict__ on each class (multiple times per getattro call from python) when its not used that often.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20BGE Python APICampbell Barton
- More verbose error messages. - BL_Shader wasnt setting error messages on some errors - FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes. - Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build.
2009-04-19BGE Python APICampbell Barton
removed redundant (PyObject *self) argument from python functions that are not exposed to python directly.
2009-04-19BGE Python API cleanup - no functionality changesCampbell Barton
- comments to PyObjectPlus.h - remove unused/commented junk. - renamed PyDestructor to py_base_dealloc for consistency - all the PyTypeObject's were still using the sizeof() their class, can use sizeof(PyObjectPlus_Proxy) now which is smaller too.
2009-04-10Added function name to many of the PyArg_ParseTuple calls in gameengineAndre Susano Pinto
This way python raises more useful messages.
2009-04-07Some users have odd joysticks with more then 8 axises, increased to 16 (so 4 ↵Campbell Barton
joysticks) Ideally there would be no limit but I dont think its worth the effort. Also had a bug in last commit for the pytyhon api's "axisSingle" attribute, UI index starts at 1 not zero.
2009-04-07BGE Python APICampbell Barton
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time. This also means attributes can be found in the type without having to do a dir() on the instance.
2009-04-07BGE Joystick SensorCampbell Barton
- Raised limit of 2 axis to 4 axis pairs (4==8 joysticks axis pairs) - Added a new Joystick Sensor type "Single Axis", so you can detect horizontal or vertical movement, rather then just Up/Down/Left/Right - added Python attribute "axisSingle" so you can get the value from the selected axis (rather then getting it out of the axis list) - renamed Py attribute "axisPosition" to "axisValues" (was never in a release) If we need to increase the axis limit again just change JOYAXIS_MAX and the button limits.
2009-04-04moved more attributes from getattr into PyAttributeDef'sCampbell Barton
2009-04-03Python BGE APICampbell Barton
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
2009-04-03BGE Python apiCampbell Barton
Added the method into the PyType so python knows about the methods (its supposed to work this way). This means in the future the api can use PyType_Ready() to store the methods in the types dictionary. Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
2009-02-20BGE API Cleanup: distinction between array and list of values in ↵Benoit Bolsee
KX_PYATTRIBUTE macros. Fix compilation problem under Windows with strcasecmp: define it as stricmp
2009-02-19BGE Python APICampbell Barton
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
2009-01-02BGE API Cleanup: update the python attribute definition framework.Benoit Bolsee
* Value clamping to min/max is now supported as an option for integer, float and string attribute (for string clamping=trim to max length) * Post check function now take PyAttributeDef parameter so that more generic function can be written. * Definition of SCA_ILogicBrick::CheckProperty() function to check that a string attribute contains a valid property name of the parent game object. * Definition of enum attribute vi KX_PYATTRIBUTE_ENUM... macros. Enum are handled just like integer but to be totally paranoid, the sizeof() of the enum member is check at run time to match integer size. * More bricks updated to use the framework.
2008-12-31BGE API cleanup: introduction of a generic framework to link Python ↵Benoit Bolsee
attributes to logic brick class member. See KX_PYATTRIBUTE macros in PyObjectPlus.h.
2008-12-29First batch of GE API cleanup.Benoit Bolsee
The principle is to replace most get/set methods of logic bricks by direct property access. To make porting of game code easier, the properties have usually the same type and use than the return values/parameters of the get/set methods. More details on http://wiki.blender.org/index.php/GameEngineDev/Python_API_Clean_Up Old methods are still available but will produce deprecation warnings on the console: "<method> is deprecated, use the <property> property instead" You can avoid these messages by turning on the "Ignore deprecation warnings" option in Game menu. PyDoc is updated to include the new properties and display a deprecation warning for the get/set methods that are being deprecated.
2008-10-19source/blender/blenloader/intern/readfile.c - use memmove rather then ↵Campbell Barton
strncpy for overlapping strings. source/blender/blenlib/intern/fileops.c - zero length strings would check for a slash before the strings first char. source/gameengine/GameLogic/SCA_JoystickSensor.cpp - m_istrig_prev was not initialized source/blender/src/editmesh.c - active face pointer was not set to NULL in free_editMesh()
2008-10-18Added joystick epydocs, only changed incorrect docstrings in ↵Campbell Barton
SCA_JoystickSensor.cpp patch [#17857] HotKeys Update by dfelinto - SmoothStroke and Anchored. Made own edits, removed videoscape and added curve and armature specials.
2008-10-08my changes broke the "level" option for joystick keys being held between statesCampbell Barton
2008-10-08* Joystick sensor is now only triggered from events of the selected type.Campbell Barton
* Keyboard sensor - added (back?) support for qualifiers (Hold buttons in the UI)