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2011-10-21replace BLF's blf_utf8_next() with BLI_str_utf8_as_unicode_step(),Campbell Barton
also fixed some spelling errors.
2011-10-20misc editsCampbell Barton
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places) - blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults). - tagged some unused rna args.
2011-10-07spaces -> tabs (whitespace only changes)Campbell Barton
2011-09-25whitespace cleanupCampbell Barton
2011-09-07svn merge -r 37306:39975 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-03whitespace editsCampbell Barton
2011-09-01whitespace bge editsCampbell Barton
2011-08-31typo fix: end of lines ;; --> ;Campbell Barton
2011-08-27- use %u rather tham %d for unsigned ints in string formatting funcs.Campbell Barton
- replace (strlen(str) == 0) with str[0]=='\0'
2011-07-25Fix #28014: joystick sensor not working. Broke this with an earlier commitBrecht Van Lommel
trying to fix blenderplayer startup warnings. It seems we do need to init the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto for pointing this out.
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-07-17cmake source definitions:Campbell Barton
remove missing includes and use more strict formatting.
2011-06-27Fix part of #26850: OS X game player was showing _NSAutoreleaseNoPool()Brecht Van Lommel
error messages on start. These were coming from initializing the SDL video subsystem as part of Joystick init. We do not need this, as video stuff is covered by GHOST, most likely this was conflicting.
2011-06-13Fix #27635: GLSL filter uniform variable not set for group instance.Brecht Van Lommel
The problem was that SCA_2DFilterActuator was defining and using a variable called "m_gameObj", when it should be using "m_gameobj" as defined by SCA_ILogicBrick. The way it was, reparenting did only half the work required to duplicate the actuator. Patch by Alex Fraser, thanks!
2011-06-05synched with trunk at revision 37212Nick Samarin
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-29access pythons code object directly rather than attribute access.Campbell Barton
2011-05-17synched with trunk at revision 36569Nick Samarin
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
2011-03-30- include for BGE joystick sensorCampbell Barton
- remove print from numinput and get rid of some float/double warnings. - nicer align line-number in text editor.
2011-03-07Drop support for python 3.1.Campbell Barton
for building py3.2 on *nix see: http://wiki.blender.org/index.php?title=Dev:2.5/Doc/Building_Blender/Linux/Troubleshooting#Python also fixed possible buffer overrun with getting the fake filepath for a blender textblock.
2011-03-05patch [#26366] More detailed Python error reporting for the BGECampbell Barton
from Alex Fraser (z0r) Now object name is shown with python error.
2011-02-25doxygen: gameengine/GameLogic tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-22doxygen: entries for blenderroutines, converter, expressions, gamelogic, ↵Nathan Letwory
gameplayer, ketsji
2011-02-22Bugfix #25803 (LibLoad'ed scene objects don't have timer property updated)Mitchell Stokes
The KX_Scenes' SCA_TimeEventManagers were not being merged. These handle the timer prop
2011-02-16synched with trunk at revision 34793Nick Samarin
2011-01-30remove nan-makefilesCampbell Barton
2011-01-27[#25815] Patch gcc 4.6Campbell Barton
with minor edits, made sure it works in CMake too.
2011-01-19support building with python3.2Campbell Barton
2011-01-18bad spelling; 'indicies' --> 'indices'Campbell Barton
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-11-29fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,Campbell Barton
This define wasn't set in some parts of the BGE causing problems with the view matrix. in CMake define for the entire BGE fixes this.
2010-11-29include headers in cmake source, added a script to check for consistency, ↵Campbell Barton
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-18rename libs internal libs for CMake + SCons (used in MSVC project files)Campbell Barton
for game engine use "ge_" prefix & make names generally more descriptive.
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-10-23use explicit file paths for CMake rather then globing, This is recommended ↵Campbell Barton
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-20Quiet compiler warnings.Campbell Barton
2010-10-10enable building the game engine without bullet for scons & cmakeCampbell Barton
2010-10-09patch [#23781] Dynamically Load ActionsCampbell Barton
from Mitchell Stokes (moguri)
2010-10-09Enable CXX_GUARDEDALLOC support through SCons.Nathan Letwory
2010-10-03synched with trunk at revision 32129Nick Samarin
2010-09-15update for MingW/CMakeCampbell Barton
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings. - the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
2010-09-07- added back zlib include (needed for win32).Campbell Barton
- use list append in more places. - remove non existing include dir.
2010-09-03SVN maintenance.Guillermo S. Romero
2010-08-30Committing patch [#23489] add method getEventStatus() to PythonKeyboard and ↵Mitchell Stokes
PythonMouse by Geoff Gollmer (gomer) This patch makes SCA_PythonKeyboard.events and SCA_PythonMouse.events return a dictionary of all inputs (including inactive) instead of a list of active inputs. Example usage: import bge if bge.logic.keyboard.events[bge.events.SPACEBAR] = bge.logic.KX_INPUT_JUST_ACTIVATED: print("Spacebar pressed!") A couple of changes to the patch: * Wrap python stuff in #ifndef DISABLE_PYTHON * Clear and decref m_event_dict in the destructors A couple of things not related to the patch: * Made member variables private * Removed a commented out (and no longer used) method (SCA_PythonMouse.show())
2010-08-30Finally change SConscript tabs to spaces.Nathan Letwory
2010-08-16Py API (GSoC): Second merging commitJoerg Mueller
Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine.
2010-08-11Update address in license block.Guillermo S. Romero