Age | Commit message (Collapse) | Author |
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macros which results in calling the function multiple times needlessly.
also added some comments.
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as a evaluation. Or else it'll fail to activate actuator." reported by Auuman Anubis.
I cleaned up the INTERVAL check to do a much cleaner (and saner) range check that doesn't get messed up by spaces.
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the idea of using methods instead of attributes is to avoid users abusing of the system calls.
Thanks Campbell Barton for reviewing and small corrections
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functions with a macro.
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also fix for building ghost test and fix double free in one of the tests
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game key binding" by Jay Parker. This patch fixes [#31671] "Keyboard Sensor blocks Quit Game Key Binding"
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- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
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Note: two remains, in comments in extern/bullet2/src/LinearMath/btVector3.h and extern/libmv/libmv/image/tuple.h.
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NULL
That's what this function expect (but somehow does not use) and it gave compilation
error when using gcc-4.6.3 from debian linux.
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* Scons compile fix for svn 45479.
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backspace was messing up with utf8 text.
hijacking Blender utf8 functions
tested in CMake but I think scons should work too. No idea about pure 'make'
Happy Easter ;)
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also remove large, duplicate comments from sunsky.h
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- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
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added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
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spelling 'impliment' -> 'implement'
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/ classes.
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Compilation error was mostly caused by trying to use namespace std before it was
actually defined (e.g. before any include of stl header).
It's not actually good idea to use namespaces in header files -- it's really easy to
run into namespace conflicts and so. Resolved by not using "using namespace" in header
files and using full quality accessing to stl collections (e.g. std::vector).
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SCA_PythonKeyboard and SCA_PythonMouse"
Here is the description:
As the summary says, this patch adds a new event to both SCA_PythonKeyboard and SCA_PythonMouse. This property is similar to the events property that both have, but it only returns events which are not KX_NO_INPUTSTATUS. This moves the "no input" check from Python to C, which gave my input handling code a 2x speed up. Python sucks (performance-wise) with iterating lists and SCA_PythonKeyboard has close to 200 events (I think something like 177, but I don't know for sure).
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- Fixes SDL fullscreen mode for game engine (blenderplayer). Mode switching (resolution changes) not supported yet though.
- Fixes embedded game engine exit.
See patch tracker [#29748].
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PyUnicode_FromStringAndSize (saves a call to strlen).
Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
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- use _PyUnicode_AsStringAndSize where possible
- use %R for PyErr_Format(...) rather then running repr on the object explicitly
- use const char
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http://markmail.org/message/fp7ozcywxum3ar7n
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also fixed some spelling errors.
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- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places)
- blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults).
- tagged some unused rna args.
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