Age | Commit message (Collapse) | Author |
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The End key didn't work work at all for the keyboard sensor.
Removed getEventList() since it was added since 2.48a release.
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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minus one small include file that was commented out, I'm not
sure why it was commented out but I'm pretty sure its needed.
If there are still problems later we can sort it out, everything
else is pretty simple.
Kent
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Basically removed #include <iostream.h>
from some files that didn't need it (and I'm assuming it caused problems)
I'll leave the scons stuff for someone else to look at since I don't really
use it.
Kent
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The code to check for it was very weak... causing apple key to quit it too.
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at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
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