Age | Commit message (Expand) | Author |
2011-02-25 | doxygen: gameengine/GamePlayer tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2011-01-05 | Adding overhead drawing (frame rate, profile, debug props) capabilities back ... | Mitchell Stokes |
2010-12-16 | Patch:[#25163] BGE support for Blender Font objects - unicode support | Dalai Felinto |
2010-10-17 | - fixed remaining unused warnings. | Campbell Barton |
2010-03-03 | BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) ... | Dalai Felinto |
2010-02-12 | correct fsf address | Campbell Barton |
2009-06-13 | merged from trunk 20741:20848 | Campbell Barton |
2009-06-09 | Fix for bug #18900: game engine lights in non-glsl mode did move | Brecht Van Lommel |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-05-26 | Misc warnings | Campbell Barton |
2009-05-16 | 2.5 | Ton Roosendaal |
2009-05-06 | Big, big commit!! | Diego Borghetti |
2009-04-23 | Fix for part of bug #18496: issue with light state switching | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-02 | [#18472] [patch] Speeding up Blenderplayer's profile drawing | Campbell Barton |
2009-03-24 | Fix for bug #18423: BGE lights in overlay scene also affected | Brecht Van Lommel |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-28 | patch for compilation problem around KX_RayCast::Callback template with gcc | Benoit Bolsee |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-06-28 | BGE , fix an compile error | Hamed Zaghaghi |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2007-11-06 | 2d Filters updated, now you can use custom filter and write your own GLSL sha... | Hamed Zaghaghi |
2007-10-23 | 2d-Filters feature and actuators. | Hamed Zaghaghi |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2006-12-20 | GamePlayer: now uses new Image API calls too, so it compiles. | Ton Roosendaal |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-05-13 | Text patch for game player, from Charlie: TFace from KX_PolygonMaterial, as o... | Erwin Coumans |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-03-25 | Big patches: | Kester Maddock |
2005-01-19 | Jacques patch to get things compiling on windows. | Kent Mein |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-06-23 | Fix for reflection mapping unlit faces: normals were not being sent, hence r... | Kester Maddock |
2004-06-07 | Lighting updates: | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-21 | Query GL for max number of lights to use. | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2004-03-21 | - split the data structures that actually constitute a mesh | Daniel Dunbar |
2003-01-07 | added a buch of | Stefan Gartner |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |