Age | Commit message (Expand) | Author |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-04-13 | fix BGE bug #8880: blenderplayer closing when esc is pressed | Benoit Bolsee |
2008-02-05 | This is patch: [#8216] Make blender compile with gcc 4.3 | Kent Mein |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-11-06 | 2d Filters updated, now you can use custom filter and write your own GLSL sha... | Hamed Zaghaghi |
2007-10-23 | 2d-Filters feature and actuators. | Hamed Zaghaghi |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2006-12-20 | GamePlayer: now uses new Image API calls too, so it compiles. | Ton Roosendaal |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-11-06 | * compiler command-line fix for scons/win32-mingw | Nathan Letwory |
2006-07-06 | some minor webplugin changes, new loading .blend, upgraded version to 2.42, ... | Erwin Coumans |
2006-06-27 | patch from Ralf Hölzemer (cheleb) for | Stephen Swaney |
2006-05-13 | Text patch for game player, from Charlie: TFace from KX_PolygonMaterial, as o... | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-14 | This commit reverses the OpenEXR specific stuff in the OpenEXR commit I | Kent Mein |
2005-03-11 | Gernot Ziegler's patch to add OpenEXR support to blender. | Kent Mein |
2005-01-19 | Jacques patch to get things compiling on windows. | Kent Mein |
2005-01-18 | The non scons specific stuff for bug tracker bug #2131 | Kent Mein |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-11-10 | GamePlayer seems to be forced to quit pressing "end key". | Ton Roosendaal |
2004-10-28 | Related to gameplayer png bug: cygwin needs to find the zlib library | Chris Want |
2004-10-27 | Fix in Makefile for added png library | Ton Roosendaal |
2004-10-26 | Fix so it compiles on my machine.... | Kent Mein |
2004-10-25 | add necessary include paths for scons needed after fix for screenshot. NOTE: ... | Nathan Letwory |
2004-10-24 | Fix makeScreenshot for blenderplayer | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-08-10 | Fix blenderplayer command line option parsing. | Kester Maddock |
2004-06-26 | Minor Fixes: | Kester Maddock |
2004-06-23 | Fix for reflection mapping unlit faces: normals were not being sent, hence r... | Kester Maddock |
2004-06-07 | Lighting updates: | Kester Maddock |
2004-05-26 | Python fixes: | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-21 | Query GL for max number of lights to use. | Kester Maddock |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-03 | Mouse Wheel Support for the Game Engine. | Kester Maddock |
2004-04-30 | - use SDL sound on FreeBSD too. | Hans Lambermont |
2004-04-24 | Synchronise game engine with Tuhopuu2 tree. | Kester Maddock |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |
2004-04-08 | Fix SConscript for GamePlayer. | Kester Maddock |
2004-04-08 | Added preliminary support for GamePlayer building with SCons. GPG_ghost and G... | Nathan Letwory |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2004-03-21 | - split the data structures that actually constitute a mesh | Daniel Dunbar |
2003-07-16 | Further fixes to the old makefiles. | Kent Mein |