Age | Commit message (Expand) | Author |
2009-06-13 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20849:20855 | Campbell Barton |
2009-06-13 | G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo d... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-05-18 | BGE Dome: removing of size option and adding tilt option. | Dalai Felinto |
2009-04-30 | added Geometry as a BGE module, removed its dependency on gen_utils.c | Campbell Barton |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-19 | Compile fixed for Win64. | Daniel Genrich |
2009-04-08 | Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. | Benoit Bolsee |
2009-04-07 | BGE Py API | Campbell Barton |
2009-04-05 | BGE PyAPI can now import text (within the blend-file) | Campbell Barton |
2009-04-03 | Setting ignore_deprecation_warnings as 1 by default in GamePlayer | Dalai Felinto |
2009-01-26 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17... | Brecht Van Lommel |
2009-01-04 | 2.5 | Ton Roosendaal |
2008-12-29 | First batch of GE API cleanup. | Benoit Bolsee |
2008-12-15 | B | Chris Want |
2008-11-11 | VideoTexture: support VideoTexture in blenderplayer | Benoit Bolsee |
2008-09-26 | Bugfix: the game player did not initialize tiff and quicktime, so loading | Brecht Van Lommel |
2008-09-17 | Fix for bug #4192: game engine armatures that are dynamically added | Brecht Van Lommel |
2008-09-16 | Fix (harmless) error print about GameLogic.globalDict being lost. Also | Brecht Van Lommel |
2008-09-13 | Game engine: added Rasterizer.get/setMaterialMode to set texface, | Brecht Van Lommel |
2008-09-12 | save and load configuration actuator, (option in game actuator menu) | Campbell Barton |
2008-09-11 | removed debug print | Campbell Barton |
2008-09-10 | Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of blende... | Benoit Bolsee |
2008-09-06 | converted my gen_utils.h fix to PyObjectPlus.h | Kent Mein |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-29 | BGE Py API - GameKeys.EventToString() utility function, makes key configurati... | Campbell Barton |
2008-08-20 | GameLogic.globalDict blenderplayer now keeps settings when loading new blend ... | Campbell Barton |
2008-08-06 | * blenderplayer wasnt useing the scenes frame rate. | Campbell Barton |
2008-08-06 | Made Mathutils its own module rather then GanmeLogic.Mathutils | Campbell Barton |
2008-07-14 | importing the GameLogic module was being done by adding the text "import Game... | Campbell Barton |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-04-13 | fix BGE bug #8880: blenderplayer closing when esc is pressed | Benoit Bolsee |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-11-06 | Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ... | Hamed Zaghaghi |
2006-12-27 | -fixes in player: draw physics debugging, only render frames when actually up... | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-07-19 | use 'fixedtime/enable all frames' from the blend file | Erwin Coumans |
2006-07-19 | accidently replaced initGamePlayerPythonScripting with initGamePythonScriptin... | Erwin Coumans |
2006-07-06 | some minor webplugin changes, new loading .blend, upgraded version to 2.42, ... | Erwin Coumans |
2006-05-20 | added fixed_framerate command line option | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | gameplayer will use blender materials automatically | Erwin Coumans |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |