Age | Commit message (Expand) | Author |
2008-12-16 | fix for [bf-blender-Bug Tracker][18089] scons compiling bug | Campbell Barton |
2008-12-15 | B | Chris Want |
2008-11-13 | Merge of trunk into blender 2.5: | Brecht Van Lommel |
2008-11-11 | VideoTexture: support VideoTexture in blenderplayer | Benoit Bolsee |
2008-10-11 | Fix for a relative paths issue in the game engine. G.sce was being | Brecht Van Lommel |
2008-10-04 | Game player: preserve material, debug settings, between .blend files. | Brecht Van Lommel |
2008-09-26 | Bugfix: the game player did not initialize tiff and quicktime, so loading | Brecht Van Lommel |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-17 | Fix for bug #4192: game engine armatures that are dynamically added | Brecht Van Lommel |
2008-09-16 | Fix (harmless) error print about GameLogic.globalDict being lost. Also | Brecht Van Lommel |
2008-09-15 | Small tweak to get things compiling again. | Kent Mein |
2008-09-15 | Added -d debug option for blenderplayer, and remove some | Brecht Van Lommel |
2008-09-15 | replaced static make_absolute_filename with BLI_convertstringcwd | Campbell Barton |
2008-09-14 | Fix for bug #5758 and #17585: armatures with IK constraint did not | Brecht Van Lommel |
2008-09-14 | Fix for bug #7097: blender multitexture materials in the game engine | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-13 | Game engine: added Rasterizer.get/setMaterialMode to set texface, | Brecht Van Lommel |
2008-09-12 | Fixes for game engine runtime on Mac OS X, there were issues | Brecht Van Lommel |
2008-09-12 | save and load configuration actuator, (option in game actuator menu) | Campbell Barton |
2008-09-11 | Bugfix: saved game engine runtimes failed to load library .blend | Brecht Van Lommel |
2008-09-11 | removed debug print | Campbell Barton |
2008-09-10 | Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of blende... | Benoit Bolsee |
2008-09-06 | converted my gen_utils.h fix to PyObjectPlus.h | Kent Mein |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-29 | BGE Py API - GameKeys.EventToString() utility function, makes key configurati... | Campbell Barton |
2008-08-20 | GameLogic.globalDict blenderplayer now keeps settings when loading new blend ... | Campbell Barton |
2008-08-06 | * blenderplayer wasnt useing the scenes frame rate. | Campbell Barton |
2008-08-06 | Made Mathutils its own module rather then GanmeLogic.Mathutils | Campbell Barton |
2008-07-14 | importing the GameLogic module was being done by adding the text "import Game... | Campbell Barton |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-05-11 | fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operatin... | Benoit Bolsee |
2008-05-06 | Fixes Makefiles for mac_compat_glext.h by updating some include paths. | Kent Mein |
2008-05-04 | missed out on some BLI_convertstringcode's, also found that playing relative ... | Campbell Barton |
2008-04-29 | getting ARB shaders working again in GE. | Jean-Luc Peurière |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-04-13 | fix BGE bug #8880: blenderplayer closing when esc is pressed | Benoit Bolsee |
2008-03-30 | == bugfix == | Andrea Weikert |
2008-02-13 | Added a global string to be used for the tempdir. since the user preference i... | Campbell Barton |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2008-01-08 | * tweak linking priorities - should help for GCC users | Nathan Letwory |
2008-01-07 | Patch to change license to GPL only, from GSR. | Chris Want |
2007-12-29 | * fix include paths in SConscripts for GE. | Nathan Letwory |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-11-06 | Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ... | Hamed Zaghaghi |
2007-08-07 | This should fix up saving a blender runtime. | Kent Mein |
2007-06-27 | This is a fix for game engine bug #6667 | Kent Mein |
2007-01-08 | = game engine fixes= | Tom Musgrove |
2006-12-27 | -fixes in player: draw physics debugging, only render frames when actually up... | Erwin Coumans |