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2004-11-10GamePlayer seems to be forced to quit pressing "end key".Ton Roosendaal
The code to check for it was very weak... causing apple key to quit it too.
2004-11-08skip process serial number argument on os XJean-Luc Peurière
needed when starting player via drag & drop
2004-10-28Related to gameplayer png bug: cygwin needs to find the zlib libraryChris Want
too. (Thanks Richie)
2004-10-27Fix in Makefile for added png libraryTon Roosendaal
2004-10-26Fix so it compiles on my machine....Kent Mein
Changed: row_pointers = new (png_bytep) [(GetHeight() * sizeof(png_bytep))]; to: row_pointers = new png_bytep [(GetHeight() * sizeof(png_bytep))]; Thanks emil.... Kent
2004-10-25add necessary include paths for scons needed after fix for screenshot. NOTE: ↵Nathan Letwory
GPC_Canvas.cpp doesn't compile with msvc7 currently!
2004-10-24Port stereo stuff from tuhopuu2: anaglyph, vinterlaceKester Maddock
2004-10-24Fix makeScreenshot for blenderplayerKester Maddock
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics ↵Kester Maddock
at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-15added -h to the commandline args to print usage.Kent Mein
Kent
2004-08-10Fix blenderplayer command line option parsing.Kester Maddock
Fix stereo rendering in vertex array mode. Added sidebyside & anaglyph stereo modes.
2004-07-17Port Python updates from Tuhopuu2:Kester Maddock
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.
2004-07-17Added the runtime fullscreen options.Kester Maddock
2004-06-26Minor Fixes:Kester Maddock
Better use of booleans for python #include fixes for Windows Python Doc fixes Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
2004-06-23Fix for reflection mapping unlit faces: normals were not being sent, hence ↵Kester Maddock
reflection maps weren't being rendered properly (bf-bug #1385) Set the diffuse material colour - lighting brightness should match blender better. (bf-bug #1385)
2004-06-07Lighting updates:Kester Maddock
Added specular after texture. Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
2004-06-04blenderplayer target for SCons.Kester Maddock
Would someone on MacOSX please check the bundle creation.
2004-05-26Python fixes:Kester Maddock
Reenabled the setScript/getScript methods for python controller bricks. Set the ray source point to MouseFocusSensor.getRaySource works. Added: Python -> MT_Quaternion MT_Matrix4x4, MT_Matrix3x3, MT_Vector3, MT_Point3 -> Python Correct transform of frustum bound sphere centre point to world coordinates
2004-05-26Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.Kester Maddock
Depth sorting for Transparent polygons. Use ZTransp in Material buttons to enable. This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
2004-05-21Fixes for Camera objects and python:Kester Maddock
Normalise clip planes for sphere testing. Do a frustum-sphere <-> sphere test Reference count all python objects (!)
2004-05-21Query GL for max number of lights to use.Kester Maddock
2004-05-16Added #!/usr/bin/python standard script identifier to the start of ↵Kester Maddock
SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-03Mouse Wheel Support for the Game Engine.Kester Maddock
This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
2004-04-30- use SDL sound on FreeBSD too.Hans Lambermont
- add solid include path to unix common makefile ... this is not FreeBSD specific, so I'm a bit confused as this wasn't corrected before.
2004-04-29Fix blenderplayer unable to load .blend files (only runtimes!)Kester Maddock
2004-04-24Synchronise game engine with Tuhopuu2 tree.Kester Maddock
2004-04-24Remove ability to open a published executable from Blender.Kester Maddock
2004-04-111. Check material names passed to the physics engine (for collision sensors.)Kester Maddock
Consider: gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL); It works if matname is "MAblah", but not if matname is "". 2. Added constructor for struct RAS_CameraData. 3. Added initializers to the struct KX_ClientObjectInfo constructor 4. Collision sensors won't detect near sensors. 5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
2004-04-08Fix SConscript for GamePlayer.Kester Maddock
2004-04-08Added preliminary support for GamePlayer building with SCons. GPG_ghost and ↵Nathan Letwory
GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore ↵Nathan Letwory
2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas of source that actually edit mesh *data* vs. areas that just edit mesh object information.
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2003-07-16Further fixes to the old makefiles.Kent Mein
Kent
2003-05-25Support for building bf-blender under windows with gcc (huge thanks toChris Want
Florian Eggenburger). Full instructions are in doc/README.windows-gcc. Main differences from Florian's patch: - the 'lib' dir should now be the same level as the 'blender' dir (rather than being a subdir of 'blender'). This is consistent with the other platforms that bf-blender supports (tuhopuu will also adopt this convention hopefully soon). - the script 'free_windows-env.mk' is no longer needed ... see the docs about how this is overcome (again, tuhopuu will hopefully also follow this route soon). - the dlltool dir has it's own Makefile that builds all of the needed stub libraries from the dll's in cvs.
2003-03-26FreeBSD can use the exact same python includes as everyone elseWouter van Heyst
2003-01-30addedKent Mein
#ifdef USE_SUMO_SOLID around this line. #include "SM_Scene.h" Kent
2003-01-19I updated the sumo includes paths to point to the right places...Kent Mein
Probably can just remove the lines from these files but ohh well :) Kent
2003-01-07added a buch ofStefan Gartner
#ifdef __APPLE__ #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif (also for <GL/glu.h>) so that people don't have to create symlinks in /System/Library/Frameworks/OpenGL.framework on Mac OS X (Charles Wardlaw)
2003-01-04and the other FreeBSD python locations.Hans Lambermont
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
So we should be all set now :) Kent -- mein@cs.umn.edu
2002-12-23Disabled player's check for Publisher file for input.Maarten Gribnau
Maarten
2002-12-23Fixed binary files stored as text files for plug-insMaarten Gribnau
Maarten
2002-11-25Last of the config.h mods...Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-11-06I Just modified the Makefile to use the definitions instead of hard paths.Kent Mein
-CPPFLAGS += -I../../../../sumo/Fuzzics/include -CPPFLAGS += -I../../../../sumo/include +CPPFLAGS += -I$(NAN_FUZZICS)/include +CPPFLAGS += -I$(NAN_SUMO)/include Kent -- mein@cs.umn.edu
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein
little minor spacing issues.
2002-10-12Initial revisionv2.25Hans Lambermont