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AgeCommit message (Expand)Author
2015-12-08BGE code cleanup: Removing RAS_GLExtensionManager.Mitchell Stokes
2015-12-08OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)Mitchell Stokes
2015-11-24BGE: Save screenshots in a different threadSybren A. Stüvel
2015-11-22Error out on Windows if driver does not support OpenGL 2.1 with an errorAntony Riakiotakis
2015-10-08BLI_path api, minor changes to CWD handlingCampbell Barton
2015-08-23BGE: Fix T42679: Python physics environment not setted for python control scr...Porteries Tristan
2015-08-18Refactor translation code out of blenfontCampbell Barton
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
2015-07-28Audaspace: fixing problems for the merge to master suggested by Campbell and ...Jörg Müller
2015-07-28Audaspace: name fixes and external library update.Jörg Müller
2015-07-28Audaspace: use standalone library.Jörg Müller
2015-07-28Audaspace: preparing to use standalone library.Jörg Müller
2015-07-09Cleanup: quiet warningCampbell Barton
2015-05-24BGE : Fix black material on meshes without materials in blenderplayer.Porteries Tristan
2015-05-04BGE Player: Fix compilation error after cleanup commit da8a62aSergey Sharybin
2015-04-07BGE: New API method getDisplayDimensionsThomas Szepe
2015-03-26sound module: Append functions with BKE (makes it easier to make themAntony Riakiotakis
2015-02-26Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit.Bastien Montagne
2015-02-26Attempt to fix BGE build on windows.Bastien Montagne
2015-02-25Warning messagebox for windows when an unsupported implementation ofAntony Riakiotakis
2015-02-21makeScreenshot - adding frame number to the filenameHG1
2015-01-24Fix BGE compilation after recent renames in BKE_image (tsst...).Bastien Montagne
2015-01-07Fix for bool flag useCampbell Barton
2014-12-25OSX: revive GHOST_HACK_getFirstFile cause it breaks things on older OSX versi...Jens Verwiebe
2014-11-23Refactor: BLI_path_util (part 2)Campbell Barton
2014-11-23Refactor: BLI_path_util (split out app directory access)Campbell Barton
2014-11-17Support dynamic loading of SDL librariesSergey Sharybin
2014-10-08Ghost Context RefactorJason Wilkins
2014-07-01CMake: correct include dirsCampbell Barton
2014-06-23T39690: Modifications to Blender's 'temp dir' system.Bastien Montagne
2014-04-07blenderplayer - Reviewed some command line options and the respective helpbrita
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-23Fix T38645 - Mouse reversed in standalone player with kdebrita
2014-02-04Blenderplayer: Fixing a memory leak.Mitchell Stokes
2014-01-23Fix T38110: GameEngine keyboard sensor ignores unicode charactersCampbell Barton
2014-01-02Add new BGE Stereo mode: 3DTV top-bottom.Benoit Bolsee
2013-12-30Main API: refactor naming, use BKE_main_ prefix and add main arg.Campbell Barton
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
2013-12-22Fix T37898: blenderplayer painfully slow in recent buildsSergey Sharybin
2013-12-22Style Cleanup: remove preprocessor indentation (updated wiki style guide too)Campbell Barton
2013-11-06OSX/player: Remove some very old code ( 11 years+ ), was commented anywayJens Verwiebe
2013-11-05Scons: Fix BGE compile after cleanupJens Verwiebe
2013-11-04BGE Rasterizer Cleanup: The Blenderplayer now loads the monospace font so it ...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conver...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-10-07fix for casting shadows of scaled objects was made to X_BlenderRenderTools.cp...Campbell Barton
2013-10-07remove minor differences between these 2 files which are almost exact duplica...Campbell Barton
2013-10-03set mempool debug in the game-engine-player too. also remove redundant mempoo...Campbell Barton
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-08-26BGE: Cleaning up the vsync code a little.Mitchell Stokes