Age | Commit message (Expand) | Author |
2009-03-24 | Fix for bug #18423: BGE lights in overlay scene also affected | Brecht Van Lommel |
2009-03-16 | This is patch: | Kent Mein |
2009-03-08 | BGE patch: undo patch about removing blenderplayer console in Windows: it int... | Benoit Bolsee |
2009-03-01 | BGE patch #18181 commited: Fixing some blenderplayer arguments (-c, -w, -f). | Benoit Bolsee |
2009-02-25 | Building the game engine with Solid/Sumo is now optional for scons using WITH... | Campbell Barton |
2009-02-16 | SCons: | Nathan Letwory |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-12-29 | First batch of GE API cleanup. | Benoit Bolsee |
2008-12-20 | patch [#18110] [patch] Update blenderplayer.exe -h text | Campbell Barton |
2008-12-16 | fix for [bf-blender-Bug Tracker][18089] scons compiling bug | Campbell Barton |
2008-12-15 | B | Chris Want |
2008-11-24 | patch #8583: Add support for gcc on irix | Stefan Gartner |
2008-11-11 | VideoTexture: support VideoTexture in blenderplayer | Benoit Bolsee |
2008-10-11 | Fix for a relative paths issue in the game engine. G.sce was being | Brecht Van Lommel |
2008-10-04 | Game player: preserve material, debug settings, between .blend files. | Brecht Van Lommel |
2008-09-26 | Bugfix: the game player did not initialize tiff and quicktime, so loading | Brecht Van Lommel |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-17 | Fix for bug #4192: game engine armatures that are dynamically added | Brecht Van Lommel |
2008-09-16 | Fix (harmless) error print about GameLogic.globalDict being lost. Also | Brecht Van Lommel |
2008-09-15 | Small tweak to get things compiling again. | Kent Mein |
2008-09-15 | Added -d debug option for blenderplayer, and remove some | Brecht Van Lommel |
2008-09-15 | replaced static make_absolute_filename with BLI_convertstringcwd | Campbell Barton |
2008-09-14 | Fix for bug #5758 and #17585: armatures with IK constraint did not | Brecht Van Lommel |
2008-09-14 | Fix for bug #7097: blender multitexture materials in the game engine | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-13 | Game engine: added Rasterizer.get/setMaterialMode to set texface, | Brecht Van Lommel |
2008-09-12 | Fixes for game engine runtime on Mac OS X, there were issues | Brecht Van Lommel |
2008-09-12 | save and load configuration actuator, (option in game actuator menu) | Campbell Barton |
2008-09-11 | Bugfix: saved game engine runtimes failed to load library .blend | Brecht Van Lommel |
2008-09-11 | removed debug print | Campbell Barton |
2008-09-10 | Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of blende... | Benoit Bolsee |
2008-09-06 | converted my gen_utils.h fix to PyObjectPlus.h | Kent Mein |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-29 | BGE Py API - GameKeys.EventToString() utility function, makes key configurati... | Campbell Barton |
2008-08-28 | patch for compilation problem around KX_RayCast::Callback template with gcc | Benoit Bolsee |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-20 | GameLogic.globalDict blenderplayer now keeps settings when loading new blend ... | Campbell Barton |
2008-08-06 | * blenderplayer wasnt useing the scenes frame rate. | Campbell Barton |
2008-08-06 | Made Mathutils its own module rather then GanmeLogic.Mathutils | Campbell Barton |
2008-08-03 | Small update to get the BlenderPlayer compiling (also needed for 2.47) | Benoit Bolsee |
2008-07-21 | BGE Bug Fix:#17349, fixes some problems about 2d-filters | Hamed Zaghaghi |
2008-07-14 | importing the GameLogic module was being done by adding the text "import Game... | Campbell Barton |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-28 | BGE , fix an compile error | Hamed Zaghaghi |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-10 | error in variable name, not sure how this even compiled | Campbell Barton |
2008-06-09 | adding clip alpha (binary alpha) to the 3D view and game engine. | Campbell Barton |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-05-11 | fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operatin... | Benoit Bolsee |