Age | Commit message (Expand) | Author |
2007-01-08 | = game engine fixes= | Tom Musgrove |
2006-12-27 | -fixes in player: draw physics debugging, only render frames when actually up... | Erwin Coumans |
2006-12-20 | GamePlayer: now uses new Image API calls too, so it compiles. | Ton Roosendaal |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-11-06 | * compiler command-line fix for scons/win32-mingw | Nathan Letwory |
2006-07-19 | use 'fixedtime/enable all frames' from the blend file | Erwin Coumans |
2006-07-19 | accidently replaced initGamePlayerPythonScripting with initGamePythonScriptin... | Erwin Coumans |
2006-07-06 | some minor webplugin changes, new loading .blend, upgraded version to 2.42, ... | Erwin Coumans |
2006-06-27 | patch from Ralf Hölzemer (cheleb) for | Stephen Swaney |
2006-05-20 | added fixed_framerate command line option | Erwin Coumans |
2006-05-13 | Text patch for game player, from Charlie: TFace from KX_PolygonMaterial, as o... | Erwin Coumans |
2006-04-03 | made some gfx debug code win32 specific | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | gameplayer will use blender materials automatically | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-14 | This commit reverses the OpenEXR specific stuff in the OpenEXR commit I | Kent Mein |
2005-03-11 | Gernot Ziegler's patch to add OpenEXR support to blender. | Kent Mein |
2005-01-19 | Jacques patch to get things compiling on windows. | Kent Mein |
2005-01-18 | The non scons specific stuff for bug tracker bug #2131 | Kent Mein |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-12-01 | .scr patch (from Raymond Penners) | Kester Maddock |
2004-11-10 | GamePlayer seems to be forced to quit pressing "end key". | Ton Roosendaal |
2004-11-08 | skip process serial number argument on os X | Jean-Luc Peurière |
2004-10-28 | Related to gameplayer png bug: cygwin needs to find the zlib library | Chris Want |
2004-10-27 | Fix in Makefile for added png library | Ton Roosendaal |
2004-10-26 | Fix so it compiles on my machine.... | Kent Mein |
2004-10-25 | add necessary include paths for scons needed after fix for screenshot. NOTE: ... | Nathan Letwory |
2004-10-24 | Port stereo stuff from tuhopuu2: anaglyph, vinterlace | Kester Maddock |
2004-10-24 | Fix makeScreenshot for blenderplayer | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-10-15 | added -h to the commandline args to print usage. | Kent Mein |
2004-08-10 | Fix blenderplayer command line option parsing. | Kester Maddock |
2004-07-17 | Port Python updates from Tuhopuu2: | Kester Maddock |
2004-07-17 | Added the runtime fullscreen options. | Kester Maddock |
2004-06-26 | Minor Fixes: | Kester Maddock |
2004-06-23 | Fix for reflection mapping unlit faces: normals were not being sent, hence r... | Kester Maddock |
2004-06-07 | Lighting updates: | Kester Maddock |
2004-06-04 | blenderplayer target for SCons. | Kester Maddock |
2004-05-26 | Python fixes: | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-21 | Fixes for Camera objects and python: | Kester Maddock |
2004-05-21 | Query GL for max number of lights to use. | Kester Maddock |