Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-11-26replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAXCampbell Barton
2011-11-25Merging Blenderplayer modifier fix (U.gameflags |= USER_DISABLE_VBO) from ↵Mitchell Stokes
Cucumber.
2011-11-22replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to ↵Campbell Barton
avoid confusion with ImageFormatData.depth
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-27Fix player prototype, fix compile for OSX/XCode4.2, use always tablet ↵Jens Verwiebe
enabled (test)
2011-10-27use const for readonly strings and set some functions to staticCampbell Barton
2011-10-26Fix #29030: render operator only used scene property if layers was used, now itBrecht Van Lommel
is possible to specify the scene without the layer too.
2011-10-25misc small edits, remove remaining Id'sCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-21Code cleanup: don't use btempdir/bprogdir/bprogname globals anymore, but wrapBrecht Van Lommel
in BLI_ functions.
2011-10-21- add convenience functions BLI_split_dir_part / BLI_split_file_part, which ↵Campbell Barton
just call BLI_split_dirfile(). - add a fixed value for bprogdir (the dir of bprogname), since it was being used for resource lookups.
2011-10-20strcpy() --> BLI_strncpy(), where source strings are not fixed and target ↵Campbell Barton
size is known.
2011-09-26change define INTERNATIONAL --> WITH_INTERNATIONALCampbell Barton
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-20- Fix for compiling without international supportSergey Sharybin
- Enable international support for win64 msvc by default
2011-09-20i18n: some fixes for windows, scons and game engineSergey Sharybin
2011-09-20i18n: code clean-upSergey Sharybin
- Move all translation-related declarations to BLF_translation.h - Reverted some changes to match trunk svn rev40365
2011-09-19i18n: code cleanup and fixing unneeded translation (when partial translation ↵Sergey Sharybin
is used only)
2011-09-19i18n: fixed building with playerSergey Sharybin
2011-09-15svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blenderSergey Sharybin
2011-09-11bugfix: [bf-blender-Game Engine][28167] Restart game actuator don't get ↵Dalai Felinto
changed material mode http://projects.blender.org/tracker/?func=detail&aid=28167&group_id=9&atid=306 Game Actuator (restart or load a new file) will not keep some settings alive (as we had in 2.49). In 2.49 the solution used was to use Blender globals (G.fileflags) to get/set those settings. That was causing the blender file to change if you change the material mode from the game. In 2.5 this never worked, and the implementation was buggy (it's relying in the scene settings, which get reset ever time we restart/load a new file). My idea for fixing this is to create a new struct (GlobalSettings) where we store any setting to be preserver during the course of the game. This is specially important for options that require the game to restart/load new file (graphic ones). But it later can be expanded to support other things such as audio settings (e.g. volume), ... I'm also planning to expand it for stereo and dome settings, but I prefer to first get this committed and then build a new patch on top of that. I had some problems in finding a correct way for build/link the blenderplayer changes, so although it's working I'm not sure this is the best code (e.g. I couldn't make forward declaration to work in GPG_Application.h for the struct GlobalSettings so I ended up including KX_KetsjiEngine.h) [note: I talked with Brecht and he find this is an ok solution. He implemented it originally so it's good to have his go. However I still think there must be a way to make forward declaration to work. I will see with other devs if there is a better solution] [also I'm likely renaming glsl to flags later if there are more settings stored in the flags to be used. But for now we are only handling glsl flags]
2011-09-03whitespace editsCampbell Barton
2011-09-01merge with trunk r39834Xiao Xiangquan
2011-09-01whitespace bge editsCampbell Barton
2011-08-23Merging trunk up to r39637.Joerg Mueller
2011-08-22fix [bf-blender-Patches][27924] Redundant applying of SetNetworkDeviceCampbell Barton
noticed by Jorge Bernal (lordloki)
2011-08-13BGE Animations: Adding an option to let users choose whether or not to lock ↵Mitchell Stokes
animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk.
2011-08-07small fix of building rulesXiao Xiangquan
2011-07-29merge with trunk r38787Xiao Xiangquan
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-07-14merge from trunk 38379Xiao Xiangquan
2011-07-07Fix compile with scons, after thread commit in r38185Nathan Letwory
2011-07-07The Blenderplayer wasn't freeing GPU_Textures since according to ↵Mitchell Stokes
BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem.
2011-06-27Fix last part of #26850: OS X game player did not react to quit event.Brecht Van Lommel
2011-06-24merge from trunk #37722Xiao Xiangquan
2011-06-20handle SpaceType and UserPref popupsXiao Xiangquan
2011-06-16Blenderplayer: Setting G.main to NULL after it's freed to avoid issues later ↵Mitchell Stokes
with GPU_free_images()
2011-06-15Committing patch #25676 Anisotropic filtering in viewport and BGE by me.Mitchell Stokes
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering: http://en.wikipedia.org/wiki/Anisotropic_filtering One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-15merge from trunk r37405Xiao Xiangquan
2011-06-03Fix for [#27562] audaspace not playing files in blenderplayerJoerg Mueller
blenderplayer wasn't initialising ffmpeg This might also fix [#27558] GE Sound works in Blender but not in runtimes
2011-06-02Almost complete the i18n system, including:Xiao Xiangquan
Copy unifont..ttf.gz from source tree to target datafile path( now ONLY works with cmake ); Set the locale the same with system's setting; If need unicode font, unzip and load unifont when init ui styles; Apply gettext() to labels in space_info.py, who are the main menu items. Each of these should have been commit one by one. As they work well according to my tests, so I just lazily send a long list.
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-29Fixing the initglobals leak in the Blenderplayer (G.main reference was being ↵Mitchell Stokes
reassigned before it was freed).
2011-05-18cleanup onlyCampbell Barton
- rename 'name', 'dir' --> 'filepath' where these actually represent a file path to avoid confusion. - bugfix for possible (but unlikely) uninitialized string. - remove commented script append function, now we have a python api for this.
2011-05-11Code cleanup: remove readblenfile module, only contained some utility functionsBrecht Van Lommel
to read .blend files from runtimes, folded those into blenloader.
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-04Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by ↵Dalai Felinto
Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF The patch can also be found in http://codereview.appspot.com/4431072/ ############## This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window. Usage: blenderplayer.exe -i 123456 -m 16 file.blend where: 123456 - parent window handler (integer, default: 0) 16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1) ############## This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =) The Multisampling work for blenderplayer as a whole. Missing functionalities: - to expose the multisampling to the ui (so far it only works in console) - window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over) - handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together. Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-04-06add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their ↵Campbell Barton
own glew library.
2011-03-26fix for blenderplayer crashing on exit.Campbell Barton
the event consumer was being freed twice, once when going out of C++ scope, another when freeing the system.
2011-03-26print guarded-alloc memory leaks on blenderplayer exit.Campbell Barton
2011-02-25doxygen: gameengine/GamePlayer tagged.Nathan Letwory