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AgeCommit message (Expand)Author
2017-11-22SceneRenderLayer > SceneLayer: Convert LayDalai Felinto
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2013-08-18Fix a few compiler warnings reported by clang.Brecht Van Lommel
2013-07-02add missing gpl headersCampbell Barton
2013-05-10BGE: Fix for [#35204] "New Alpha-Enabled Shadows Work Until UVs Change" repor...Mitchell Stokes
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-03-02Fix #34483: game engine multi UV glsl materials not working correct after cha...Brecht Van Lommel
2012-12-19BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in...Mitchell Stokes
2012-10-30remove CD_POLYINDEX customdata layer:Campbell Barton
2012-10-22style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2011-12-10verify existence of dmMorten Mikkelsen
2011-12-10fixes scale on derivative mapsMorten Mikkelsen
2011-09-19TexFace to Material Settings big patchDalai Felinto
2011-09-01whitespace bge editsCampbell Barton
2011-02-25doxygen: gameengine/Ketsji tagged.Nathan Letwory
2009-08-172.5: Update GPU module to deal with removed G_TEXTUREPAINTBrecht Van Lommel
2009-06-092.50:Brecht Van Lommel
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19...Brecht Van Lommel
2009-03-24Fix for bug #18423: BGE lights in overlay scene also affectedBrecht Van Lommel
2008-09-05* GLSL lamps now respect 3d viewport layers.Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel