Age | Commit message (Expand) | Author |
2013-08-18 | Fix a few compiler warnings reported by clang. | Brecht Van Lommel |
2013-08-17 | BGE: Adding partial support for LibLoaded lights with GLSL materials. | Mitchell Stokes |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-06-25 | optionally use guarded alloc for tiles compositor, also replace allocation fu... | Campbell Barton |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-09-19 | TexFace to Material Settings big patch | Dalai Felinto |
2011-02-22 | doxygen: entries for blenderroutines, converter, expressions, gamelogic, game... | Nathan Letwory |
2010-06-16 | BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the ... | Mitchell Stokes |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |