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AgeCommit message (Expand)Author
2013-08-18Fix a few compiler warnings reported by clang.Brecht Van Lommel
2013-08-17BGE: Adding partial support for LibLoaded lights with GLSL materials.Mitchell Stokes
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-19TexFace to Material Settings big patchDalai Felinto
2011-02-22doxygen: entries for blenderroutines, converter, expressions, gamelogic, game...Nathan Letwory
2010-06-16BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the ...Mitchell Stokes
2010-06-06- WITH_CXX_GUARDEDALLOC working againCampbell Barton
2009-08-18BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc...Campbell Barton
2009-06-092.50:Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel