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AgeCommit message (Expand)Author
2012-07-18Fix for [#18146] "gap in texture stack with multi UV in GE with GLSL" reporte...Mitchell Stokes
2012-05-31Changing the mesh converter to stop using BL_Material as a temporary place ho...Mitchell Stokes
2012-05-29Committing the VBO/Multi-UV patch from Cucumber. I'm putting this here since ...Mitchell Stokes
2012-04-10fix [#30839] Blender crashes while open/close a scene and deletes .blend-fileCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2011-12-30formatting edits, missed these last commit.Campbell Barton
2011-09-19TexFace to Material Settings big patchDalai Felinto
2011-02-25doxygen: gameengine/Ketsji tagged.Nathan Letwory
2009-04-29BGE: speed up mesh conversion by avoiding allocation/deallocation of material...Benoit Bolsee
2009-04-21BGE: Support mesh modifiers in the game engine.Benoit Bolsee
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2007-01-21Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us...Charlie Carley
2007-01-07patch by Charlie, related to recent changes of multi-uv/lightmap generation. ...Erwin Coumans
2006-02-13Improved OpenGL Shader Language support for game engine. The python interface...Erwin Coumans
2006-01-10applied patch from snailrose, related to multi-platform OpenGL extensions.Erwin Coumans
2006-01-08more linux game engine work. hopefully works now!Erwin Coumans