Age | Commit message (Expand) | Author |
2012-07-18 | Fix for [#18146] "gap in texture stack with multi UV in GE with GLSL" reporte... | Mitchell Stokes |
2012-06-26 | Merge w/ Trunk: r47143-r48302 | Jason Wilkins |
2012-06-25 | optionally use guarded alloc for tiles compositor, also replace allocation fu... | Campbell Barton |
2012-05-31 | Changing the mesh converter to stop using BL_Material as a temporary place ho... | Mitchell Stokes |
2012-05-29 | Committing the VBO/Multi-UV patch from Cucumber. I'm putting this here since ... | Mitchell Stokes |
2012-04-10 | fix [#30839] Blender crashes while open/close a scene and deletes .blend-file | Campbell Barton |
2012-03-09 | style cleanup: comment blocks | Campbell Barton |
2011-09-19 | TexFace to Material Settings big patch | Dalai Felinto |
2011-08-25 | Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport a... | Mitchell Stokes |
2011-05-17 | fix [#27414] no-material renders differently in View3D vs BGE | Campbell Barton |
2011-02-22 | doxygen: entries for blenderroutines, converter, expressions, gamelogic, game... | Nathan Letwory |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2006-01-10 | applied patch from snailrose, related to multi-platform OpenGL extensions. | Erwin Coumans |
2006-01-08 | more linux game engine work. hopefully works now! | Erwin Coumans |