Age | Commit message (Expand) | Author |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2011-11-19 | - rename MovieTrackingMarker.enabled --> mute, to match constraints/nla/fcurv... | Campbell Barton |
2011-11-11 | correct indentation and some whitespace edits (no functional changes) | Campbell Barton |
2011-08-27 | - fix for BL_Shader::SetUniform() missing out the last part of the matrix. | Campbell Barton |
2011-02-25 | doxygen: gameengine/Ketsji tagged. | Nathan Letwory |
2010-10-31 | rename and negate DISABLE_PYTHON --> WITH_PYTHON | Campbell Barton |
2010-04-17 | bugfix and cleanup | Campbell Barton |
2009-12-23 | BGE: fix more matrix transpose bugs in assignement to game object matrices. | Benoit Bolsee |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-08-10 | remove python2.x support | Campbell Barton |
2009-06-29 | BGE PyAPI support for subclassing any BGE game type from python, scripters de... | Campbell Barton |
2009-06-29 | BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x | Campbell Barton |
2009-06-28 | BGE Python API | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API cleanup - no functionality changes | Campbell Barton |
2009-04-10 | Added function name to many of the PyArg_ParseTuple calls in gameengine | Andre Susano Pinto |
2009-04-05 | BGE Python API | Campbell Barton |
2009-04-03 | Python BGE API | Campbell Barton |
2009-04-03 | BGE Python api | Campbell Barton |
2009-02-26 | Py BGE API | Campbell Barton |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-02-21 | * removed typedefs that were not used (from anonymous enums and structs) | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-06 | converted my gen_utils.h fix to PyObjectPlus.h | Kent Mein |
2008-09-06 | Trying to keep things compiling on my imac (10.4.11) | Kent Mein |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-14 | game engine python api | Campbell Barton |
2008-07-01 | Checked all cases where PyArg_ParseTuple is used in blenders game engine and ... | Campbell Barton |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-04-19 | BGE: fix compilation error with 2D filters on System without GL extenstion: a... | Benoit Bolsee |
2008-04-02 | This commit reverts the #include <mesa/glu.h> | Kent Mein |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-05-29 | Test commit... | Charlie Carley |
2007-01-21 | Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us... | Charlie Carley |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | made some gfx debug code win32 specific | Erwin Coumans |
2006-04-03 | commented out some asserts that don't work multiplatform | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-15 | added proper casts to get things compiling with gcc 4.0 Os X | Jean-Luc Peurière |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-30 | Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x. | Brecht Van Lommel |
2006-01-18 | assert caused compile problems too :( | Erwin Coumans |
2006-01-18 | fixed an ordering issue caused by previous commit | Erwin Coumans |
2006-01-18 | attempt to fix reported problems with glsl shader on OS X (and other platform... | Erwin Coumans |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |