Age | Commit message (Expand) | Author |
2013-07-02 | add missing gpl headers | Campbell Barton |
2012-12-19 | BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in... | Mitchell Stokes |
2012-11-15 | Image thread safe improvements | Sergey Sharybin |
2012-10-22 | style cleanup | Campbell Barton |
2012-10-21 | style cleanup: bge, switch statements mostly. | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-08-23 | style cleanup | Campbell Barton |
2012-08-18 | Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture... | Mitchell Stokes |
2012-07-31 | Tweak to commit related to non-power-of-two textures, some cards claim to | Brecht Van Lommel |
2012-07-29 | Fix for [#27484] "Run-time command line options don't work in Multi-texture m... | Mitchell Stokes |
2012-07-10 | Scaling non-power-of-two (NPOT) textures to powers of two is really time cons... | Mitchell Stokes |
2012-06-30 | Finally committing support for compressed textures on the GPU (DDS+DXT). This... | Mitchell Stokes |
2012-03-28 | style cleanup | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2011-12-30 | formatting edits, missed these last commit. | Campbell Barton |
2011-12-16 | static functions for getting power of 2 values were being copied about too mu... | Campbell Barton |
2011-06-15 | Committing patch #25676 Anisotropic filtering in viewport and BGE by me. | Mitchell Stokes |
2011-02-25 | doxygen: gameengine/Ketsji tagged. | Nathan Letwory |
2010-11-24 | Reverting revision 33120, which added vram monitoring. The method used had so... | Mitchell Stokes |
2010-11-17 | Adding monitoring for (approximate) VRAM used by textures. The information is... | Mitchell Stokes |
2010-10-16 | most unused arg warnings corrected. | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-04-02 | This commit reverts the #include <mesa/glu.h> | Kent Mein |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-03-08 | Added a guard to prevent more than one texture to be generated per image. | Charlie Carley |
2007-02-01 | 1). Fix for cube maps in the player. | Charlie Carley |
2007-01-23 | Two errors caused by previous commit; | Charlie Carley |
2007-01-13 | First commit! Small bug fix for cube map crashing in the player. | Charlie Carley |
2006-12-20 | Warning fixes for previous Image commit, also fixed verse_image.c | Ton Roosendaal |
2006-05-12 | patch from Charlie, bug fix (3795) , improves CubeMaps in game engine | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-28 | Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine. | Ton Roosendaal |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-12 | overlooked IMB_imbuf.h was already included inside an extern "C" section. | Erwin Coumans |
2006-01-12 | uncommented include "IMB_imbuf.h", it is needed? | Erwin Coumans |
2006-01-08 | more linux game engine work. hopefully works now! | Erwin Coumans |