Age | Commit message (Expand) | Author |
2011-02-25 | doxygen: gameengine/Ketsji tagged. | Nathan Letwory |
2010-10-31 | rename and negate DISABLE_PYTHON --> WITH_PYTHON | Campbell Barton |
2010-08-27 | own rna naming commits r31439 r31472 also renamed BGE vars unintentionally | Campbell Barton |
2010-08-20 | rna data path names which are more likely to break animations. | Campbell Barton |
2010-08-16 | Py API (GSoC): Second merging commit | Joerg Mueller |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-08-17 | 2.5: Update GPU module to deal with removed G_TEXTUREPAINT | Brecht Van Lommel |
2009-08-10 | remove python2.x support | Campbell Barton |
2009-08-01 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22075:22099 | Campbell Barton |
2009-07-31 | remove more unneeded args, also allow ipo to animate the ref value for KX_Ble... | Campbell Barton |
2009-06-29 | BGE PyAPI support for subclassing any BGE game type from python, scripters de... | Campbell Barton |
2009-06-29 | BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x | Campbell Barton |
2009-06-28 | BGE Python API | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-05-31 | BGE: fix refcount bug causing crash with Object texture coordinates. | Benoit Bolsee |
2009-05-26 | BGE Py API | Campbell Barton |
2009-05-23 | BGE: fix memleaks. | Benoit Bolsee |
2009-05-11 | BGE performance, 4th round: logic | Benoit Bolsee |
2009-05-09 | More refcount errors spotted by Benoit, one with python getting a list item s... | Campbell Barton |
2009-05-07 | BGE performance, 3rd round: culling and rasterizer. | Benoit Bolsee |
2009-04-29 | ifdef's for future py3 support, after this adding py3 can mostly be done with... | Campbell Barton |
2009-04-29 | BGE: speed up mesh conversion by avoiding allocation/deallocation of material... | Benoit Bolsee |
2009-04-23 | patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing ... | Campbell Barton |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2009-04-21 | BGE Python API | Campbell Barton |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API cleanup - no functionality changes | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-10 | Added function name to many of the PyArg_ParseTuple calls in gameengine | Andre Susano Pinto |
2009-04-03 | Python BGE API | Campbell Barton |
2009-04-03 | BGE Python api | Campbell Barton |
2009-02-26 | Py BGE API | Campbell Barton |
2009-02-21 | * removed typedefs that were not used (from anonymous enums and structs) | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-15 | bugfix, clip alpha wasn't working in the GE, not happy with these functions, ... | Campbell Barton |
2008-06-09 | adding clip alpha (binary alpha) to the 3D view and game engine. | Campbell Barton |
2008-05-05 | Fix BGE bug in patch #8724 (memory optimization): serious problem with alpha ... | Benoit Bolsee |
2008-04-02 | This commit reverts the #include <mesa/glu.h> | Kent Mein |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-01-21 | Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us... | Charlie Carley |
2007-01-13 | First commit! Small bug fix for cube map crashing in the player. | Charlie Carley |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |