Age | Commit message (Expand) | Author |
2008-04-02 | This commit reverts the #include <mesa/glu.h> | Kent Mein |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-01-21 | Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us... | Charlie Carley |
2007-01-13 | First commit! Small bug fix for cube map crashing in the player. | Charlie Carley |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-05-12 | patch from Charlie, bug fix (3795) , improves CubeMaps in game engine | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-30 | More simple fixes to cleanup warnings and what not: | Kent Mein |
2006-01-18 | attempt to fix reported problems with glsl shader on OS X (and other platform... | Erwin Coumans |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2006-01-11 | attempt to avoid nameclashes (although it is already in a namespace) -> exten... | Erwin Coumans |
2006-01-10 | applied patch from snailrose, related to multi-platform OpenGL extensions. | Erwin Coumans |
2006-01-07 | more work to get armatures/blender materials to work under non-windows platforms | Erwin Coumans |
2006-01-06 | use relative paths to avoid including extra folder | Erwin Coumans |
2006-01-06 | disable game engine and gameplayer for all platforms except windows. | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |