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AgeCommit message (Expand)Author
2009-06-17BGE bug #18931: YoFrankie bug in 249-trunk (works in 248).Benoit Bolsee
2009-06-01BGE bug fix: dynamically added sensor objects didn't have their physic shape ...Benoit Bolsee
2009-05-17BGE: new sensor object to generalize Near and Radar sensor, static-static col...Benoit Bolsee
2009-04-30BGE bug #18091: Hitbox of object X doesn't move along when object X is parent...Benoit Bolsee
2009-04-28BGE: reenable object activation for static object, otherwise their physic sha...Benoit Bolsee
2009-04-27BGE bug #18624: Collision detection fails on parented objects. Partial fix, p...Benoit Bolsee
2009-04-27Don't always activate a Bullet rigid bodyErwin Coumans
2009-04-14BGE PhysicsCampbell Barton
2009-04-08BGE patch #18051: add localInertia attribute to GameObject.Benoit Bolsee
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
2009-02-25remove warnings for the BGECampbell Barton
2009-01-15BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows...Benoit Bolsee
2009-01-14BGE patch: dynamically update the coumpound parent shape when parenting to a ...Benoit Bolsee
2008-12-06BGE bug #17731 fixed: No sleeping Button disables dynamics of an object if it...Benoit Bolsee
2008-10-01BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)Benoit Bolsee
2008-09-29Add Fh/Rot Fh to Bullet.Erwin Coumans
2008-09-25avoid crash and apply force for soft bodies.Erwin Coumans
2008-07-22== Grease Pencil ==Joshua Leung
2008-07-21BGE patch: Optimization of bullet adaptation layer - part 1.Benoit Bolsee
2008-07-20BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren...Benoit Bolsee
2008-07-19BGE bug fix (good for 2.47): remove static-static collision messages on the c...Benoit Bolsee
2008-07-18BGE bug fix (good for 2.47): SetParent actuator did not work on dynamic objec...Benoit Bolsee
2008-06-24BGE patch: Add damping and clamping option to motion actuator.Benoit Bolsee
2008-03-10BGE fix: game object to controller links consistancy maintained regardless of...Benoit Bolsee
2006-12-16contribution from RCRuiz:Erwin Coumans
2006-12-01- enabled compound collision objects, requires 'clear parent inverse'Erwin Coumans
2006-11-21Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.xErwin Coumans
2006-06-22bugfix:: added objects didn't have proper physics id (they used the physics i...Erwin Coumans
2006-06-22fixed restore/suspendDynamics bugErwin Coumans
2006-06-22workaround for a irregularity/bug in physics system (happens very seldom, jus...Erwin Coumans
2006-06-19bugfix/workaround for problem with hard-coded collision margins being too large.Erwin Coumans
2006-04-24fixed collision sensor for dynamically created objects using Bullet physicsErwin Coumans
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans
2005-08-17some more fixes in the raycast/mouse overErwin Coumans
2005-08-08some more work on bullet raycastErwin Coumans
2005-08-05fixed the mouse-over sensor,Erwin Coumans
2005-07-18more preparations for bullet physics, and some eol issues with SCA_Joystick*Erwin Coumans
2005-07-17another file behind the #USE_BULLETErwin Coumans
2005-07-17preparation for bullet physicsErwin Coumans