Age | Commit message (Expand) | Author |
---|---|---|
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-07-20 | BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren... | Benoit Bolsee |
2008-07-19 | BGE bug fix (good for 2.47): remove static-static collision messages on the c... | Benoit Bolsee |
2008-07-18 | BGE bug fix (good for 2.47): SetParent actuator did not work on dynamic objec... | Benoit Bolsee |
2008-06-24 | BGE patch: Add damping and clamping option to motion actuator. | Benoit Bolsee |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-06-19 | bugfix/workaround for problem with hard-coded collision margins being too large. | Erwin Coumans |
2006-01-06 | Lots of stupid warning fixes: | Kent Mein |
2005-07-17 | preparation for bullet physics | Erwin Coumans |