Age | Commit message (Expand) | Author |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-03-15 | BGE fix: ghost objects created with AddObject actuator will retain their ghos... | Benoit Bolsee |
2008-03-10 | BGE memleak fixed: mesh/material not deleted when switching scene | Benoit Bolsee |
2008-03-01 | Various mem leaks related to CValue reference count fixed | Benoit Bolsee |
2008-03-01 | Radar/Near sensor performance problem fixed | Benoit Bolsee |
2007-06-23 | upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ... | Erwin Coumans |
2006-12-04 | added some 'angularFactor' for character control (to avoid rotation) | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-12-01 | some Bullet compound shape fix | Erwin Coumans |
2006-12-01 | - enabled compound collision objects, requires 'clear parent inverse' | Erwin Coumans |
2006-11-21 | more Bullet 2.x upgrading. fair amount of functionality is now restored, not ... | Erwin Coumans |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-08-28 | upgraded Bullet rigidbody physics to latest version 1.9 | Erwin Coumans |
2006-04-28 | - Charlie fixed some bugs related to copying armature-constraint data (these ... | Erwin Coumans |
2006-04-26 | added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ... | Erwin Coumans |
2006-04-26 | fixed several internal Bullet rigidbody dynamics bugs: | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-14 | don't use hull testing code by default | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-02-22 | added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee... | Erwin Coumans |
2006-02-21 | Reorganized Bullet physics files, added preliminary vehicle simulation files ... | Erwin Coumans |
2006-01-30 | More simple fixes to cleanup warnings and what not: | Kent Mein |
2006-01-06 | Lots of stupid warning fixes: | Kent Mein |
2006-01-01 | Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simul... | Erwin Coumans |
2006-01-01 | more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,... | Erwin Coumans |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-22 | more preparation for physics recording to ipo keyframes | Erwin Coumans |
2005-08-17 | some more fixes in the raycast/mouse over | Erwin Coumans |
2005-08-05 | fixed the mouse-over sensor, | Erwin Coumans |
2005-08-04 | improved deactivation, exposed more tweakable parameters to python, | Erwin Coumans |
2005-08-02 | added python binding for debugdraw, | Erwin Coumans |
2005-07-31 | updated vc7 projectfiles so they work with bullet | Erwin Coumans |
2005-07-29 | added physics-debugging | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-07-18 | more preparations for bullet physics, and some eol issues with SCA_Joystick* | Erwin Coumans |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-22 | Reordered some of the includes to fix STL issues. | Kent Mein |
2004-11-22 | Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects | Kester Maddock |
2004-11-22 | Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) | Kester Maddock |
2004-05-08 | Delete all SOLID shapes at the end of the game engine. They were all being l... | Kester Maddock |
2004-04-28 | Fix: Setting objects Dynamic, then unsetting Actor would leave an object dyna... | Kester Maddock |
2004-04-16 | Improved rigid body handling for non spherical bounds type. | Kester Maddock |
2004-04-14 | Rigid body physics for non spherical bounding objects. | Kester Maddock |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2003-01-22 | Looks like the two definitions were inside constructors duh.... | Kent Mein |
2003-01-21 | Removed two local vars that were set and then never used. | Kent Mein |
2002-11-25 | Last of the config.h mods... | Kent Mein |