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2009-02-26Py BGE APICampbell Barton
Python dir(ob) for game types now includes attributes names, * Use "__dict__" rather then "__methods__" attribute to be Python 3.0 compatible * Added _getattr_dict() for getting the method and attribute names from a PyObject, rather then building it in the macro. * Added place holder *::Attribute array, needed for the _getattr_up macro.
2009-02-25remove warnings for the BGECampbell Barton
- variables that shadow vers declared earlier - Py_Fatal print an error to the stderr - gcc was complaining about the order of initialized vars (for classes) - const return values for ints and bools didnt do anything. - braces for ambiguous if statements
2009-02-21* removed typedefs that were not used (from anonymous enums and structs)Campbell Barton
* Missed some cases of using a 'char *' as an attribute * replace BGE's Py_Return macro with Pythons Py_RETURN_NONE * other minor warnings removed
2009-02-19BGE Python APICampbell Barton
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
2008-10-02Python 2.4 should build with the game engine now, no thanks to python for ↵Campbell Barton
switching from char to const char
2008-09-20[#17600] char* -> const char*Campbell Barton
Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
2008-09-12save and load configuration actuator, (option in game actuator menu)Campbell Barton
saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf Use this in YoFrankie to save keyboard layout and graphics quality settings.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics ↵Kester Maddock
at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-05-16Changed Python _getattr/_setattr methods to use const STR_String& instead of ↵Kester Maddock
char* - makes using these methods much nicer.
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore ↵Nathan Letwory
2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2003-01-22Looks like the two definitions were inside constructors duh....Kent Mein
So I'm reverting. Kent
2003-01-21Removed two local vars that were set and then never used.Kent Mein
(for example heres one: bool isActor = objprop->m_isactor;) Kent
2002-11-25Last of the config.h mods...Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
2002-10-12Initial revisionv2.25Hans Lambermont