Age | Commit message (Expand) | Author |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-02-26 | Py BGE API | Campbell Barton |
2009-02-26 | small errors in touch sensor and gameObject | Campbell Barton |
2009-02-25 | Minor speedups for the BGE | Campbell Barton |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-02-24 | Making KX_GameObject names read only. | Campbell Barton |
2009-02-23 | BGE Python API | Campbell Barton |
2009-02-21 | * removed typedefs that were not used (from anonymous enums and structs) | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2009-01-15 | BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows... | Benoit Bolsee |
2009-01-14 | BGE patch: dynamically update the coumpound parent shape when parenting to a ... | Benoit Bolsee |
2008-12-25 | * disable back buffer selection drawing while projection painting (was redoin... | Campbell Barton |
2008-12-09 | patch from Mitchell Stokes | Campbell Barton |
2008-11-01 | Preparation to VideoTexture: everything but the VideoTexture module itself. | Benoit Bolsee |
2008-10-27 | face transp option CLIP wasnt added to the py api. | Campbell Barton |
2008-10-17 | BGE showstopper bug fix: | Benoit Bolsee |
2008-10-01 | BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) | Benoit Bolsee |
2008-09-21 | BGE bug fix: dupligroup scale not correctly applied to bullet shape. | Benoit Bolsee |
2008-09-18 | BGE bug #17578: repair linV actuator in Add+Local mode. | Benoit Bolsee |
2008-09-10 | BGE bug #17549: fix crash on removeParent() with static mesh. Fix scaling bug... | Benoit Bolsee |
2008-09-06 | converted my gen_utils.h fix to PyObjectPlus.h | Kent Mein |
2008-09-06 | Trying to keep things compiling on my imac (10.4.11) | Kent Mein |
2008-09-05 | BGE set visible actuator, option to set visibility recursively to make managi... | Campbell Barton |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-09-03 | BGE Py api, deleting properties didnt raise an error when the property wasnt ... | Campbell Barton |
2008-08-28 | final fix for compilation problem with KX_RayCast::Callback template in gcc | Benoit Bolsee |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-27 | get/set Angular velocity for KX_GameObjects python api and for the AddObject ... | Campbell Barton |
2008-08-14 | Python API get/setObject update for Actuators. (SetParent, AddObject, Camera ... | Campbell Barton |
2008-08-14 | bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. t... | Campbell Barton |
2008-08-07 | BGE fix: alignToVect() fac parameter clamping should obviously be done the ot... | Benoit Bolsee |
2008-08-06 | * blenderplayer wasnt useing the scenes frame rate. | Campbell Barton |
2008-08-04 | * KX_GameObject.cpp - error with getMesh(), was returning None rather then an... | Campbell Barton |
2008-08-04 | BGE patch #17398 approved: implementation of BGE method getVectTo(). | Benoit Bolsee |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-25 | BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. | Benoit Bolsee |
2008-07-24 | BGE patch: Add PyDoc for new logic bricks, set exception message on Py error,... | Benoit Bolsee |
2008-07-23 | Added NodeUpdateGS so GameObject Python api alignAxisToVect function, | Campbell Barton |
2008-07-22 | BGE patch: update KX_GameObject::getChildren() to use CListValue instead of p... | Benoit Bolsee |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-07-20 | GameObject functions getChildren() and getChildrenRecursive() | Campbell Barton |
2008-07-20 | BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren... | Benoit Bolsee |
2008-07-19 | BGE patch: Relink actuators with target within group when duplicating group; ... | Benoit Bolsee |
2008-07-18 | BGE bug fix (good for 2.47): SetParent actuator did not work on dynamic objec... | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-07-09 | bugfix, vector was not checked for zero length before normalizing, closing bl... | Campbell Barton |
2008-07-09 | added a factor argument for aligning to vector, this isn't correct since it d... | Campbell Barton |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-06 | GameObject rayCast and rayCastTo were not setting exception strings (causes r... | Campbell Barton |