Age | Commit message (Expand) | Author |
2012-10-15 | code cleanup: check for msvc directly when using warning pragma's. | Campbell Barton |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-10-09 | rename BGE KX_GameObject attrs | Campbell Barton |
2012-10-09 | patch [#31875] Patch to get scene access through a game object | Campbell Barton |
2012-10-07 | BGE: Committing patch [#31442] "API improvements: Group references python api... | Mitchell Stokes |
2012-09-16 | style cleanup | Campbell Barton |
2012-08-08 | Accidentally did a commit when I wanted to revert... (ignore my last revision) | Mitchell Stokes |
2012-08-08 | (no commit message) | Mitchell Stokes |
2012-06-07 | style cleanup | Campbell Barton |
2012-03-13 | bmesh py api: more comprehensive intro page, also fix some spelling errors. | Campbell Barton |
2012-03-11 | style cleanup, also remove unused externs. | Campbell Barton |
2012-03-04 | style cleanup - comment spelling + translate some dutch. | Campbell Barton |
2012-03-02 | style cleanup | Campbell Barton |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2012-01-22 | cucumber merge: world scaling + video texture constants | Dalai Felinto |
2011-12-30 | use PyUnicode_From_STR_String in the game engine in more places. | Campbell Barton |
2011-11-06 | PyUnicode_From_STR_String utility function which passes STR_String to PyUnico... | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-09-07 | svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/ble... | Benoit Bolsee |
2011-08-08 | BGE Animations: Various compatibility fixes: | Mitchell Stokes |
2011-07-16 | BGE Animations: Some updates to the Python api: | Mitchell Stokes |
2011-07-07 | BGE Animations: Removing unused code and adding some more comments. | Mitchell Stokes |
2011-07-05 | BGE Animations: Various fixes and bits of cleanup to get the action actuator ... | Mitchell Stokes |
2011-07-03 | BGE Animations: Adding in layer weights to allow for layer blending. | Mitchell Stokes |
2011-06-29 | BGE Animations: Fixing a bug with priority and non continuous animations. | Mitchell Stokes |
2011-06-24 | BGE Animations: Exposing KX_GameObject's GetActionFrame() and SetActionFrame(... | Mitchell Stokes |
2011-06-24 | BGE Animations: Adding the concept of priority back. Priority is handled on a... | Mitchell Stokes |
2011-06-16 | BGE Animations: Adding the ipo flag options to the action actuator. This stil... | Mitchell Stokes |
2011-06-11 | BGE Animations: KX_GameObjects now only instantiate a BL_ActionManger if they... | Mitchell Stokes |
2011-06-01 | BGE Animations: Reimplemented the continuous function of the action actuator. | Mitchell Stokes |
2011-06-01 | BGE Animations: Adding more functions to BL_ActionManager and KX_GameObject: | Mitchell Stokes |
2011-05-24 | BGE Animations: | Mitchell Stokes |
2011-05-17 | synched with trunk at revision 36569 | Nick Samarin |
2011-05-07 | Code cleanup: remove source/kernel module, this wasn't really the kernel of | Brecht Van Lommel |
2011-02-22 | doxygen: entries for blenderroutines, converter, expressions, gamelogic, game... | Nathan Letwory |
2011-02-16 | synched with trunk at revision 34793 | Nick Samarin |
2011-01-27 | [#25815] Patch gcc 4.6 | Campbell Barton |
2010-10-31 | rename and negate DISABLE_PYTHON --> WITH_PYTHON | Campbell Barton |
2010-10-11 | BGE object.life - gives you the life countdown for temporary objects. | Dalai Felinto |
2010-10-03 | synched with trunk at revision 32129 | Nick Samarin |
2010-09-15 | update for MingW/CMake | Campbell Barton |
2010-07-10 | Work on conversion of the navigation mesh: we build navmesh directly from ble... | Nick Samarin |
2010-06-16 | - registration obstacle in game object | Nick Samarin |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-12 | BGE: linear velocity and angular velocity are attributes now | Dalai Felinto |
2010-01-17 | patch [#20560] [patch] KX_GameObject.obcolor | Campbell Barton |
2009-09-30 | - rather then passing the python namespace dictionary to the controller funct... | Campbell Barton |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-09-25 | Merge of itasc branch. Project files, scons and cmake should be working. Make... | Benoit Bolsee |