Age | Commit message (Expand) | Author |
2010-10-31 | rename and negate DISABLE_PYTHON --> WITH_PYTHON | Campbell Barton |
2010-10-11 | BGE object.life - gives you the life countdown for temporary objects. | Dalai Felinto |
2010-09-15 | update for MingW/CMake | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-12 | BGE: linear velocity and angular velocity are attributes now | Dalai Felinto |
2010-01-17 | patch [#20560] [patch] KX_GameObject.obcolor | Campbell Barton |
2009-09-30 | - rather then passing the python namespace dictionary to the controller funct... | Campbell Barton |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-09-25 | Merge of itasc branch. Project files, scons and cmake should be working. Make... | Benoit Bolsee |
2009-08-26 | remove all python api functions deprecated in 2.49 | Campbell Barton |
2009-08-25 | remove gameOb.has_key(key) method from KX_GameObject and ListValue since pyth... | Campbell Barton |
2009-08-04 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22130:22205 | Campbell Barton |
2009-08-04 | no need to store the physics env in each KX_GameObject | Campbell Barton |
2009-07-31 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21908:22075 | Campbell Barton |
2009-07-26 | ReplaceMesh Actuator option to replace the physics mesh and display mesh + py... | Campbell Barton |
2009-07-26 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21899:21908 | Campbell Barton |
2009-07-26 | BGE Physics | Campbell Barton |
2009-06-29 | BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x | Campbell Barton |
2009-06-28 | BGE Python API | Campbell Barton |
2009-06-23 | PyRNA API support for matrix types as Mathutils matrix (with callbacks) rathe... | Campbell Barton |
2009-06-22 | PyAPI Mathutils Vector callbacks, referencing other PyObjects rather then thi... | Campbell Barton |
2009-06-12 | use contains for ListValue and KX_GameObject types (has_key is deprecated by ... | Campbell Barton |
2009-05-26 | BGE Py API | Campbell Barton |
2009-05-21 | BGE: user control to compound shape and setParent. | Benoit Bolsee |
2009-05-17 | While testing YoFrankie with the new API attributes found some issues... | Campbell Barton |
2009-05-17 | BGE: new sensor object to generalize Near and Radar sensor, static-static col... | Benoit Bolsee |
2009-05-11 | BGE performance, 4th round: logic | Benoit Bolsee |
2009-05-07 | [#18645] Texture painting smudge brush darkens images - 2.49RC1 | Campbell Barton |
2009-05-07 | BGE performance, 3rd round: culling and rasterizer. | Benoit Bolsee |
2009-05-04 | BGE performance: use inline function as much as possible in scenegraph and lo... | Benoit Bolsee |
2009-05-01 | BGE: work around a problem with DBVT culling when graphic objects are rescale... | Benoit Bolsee |
2009-04-25 | [#18606] Writing to KX_GameObject.orientation causes crash | Campbell Barton |
2009-04-22 | BGE: some more cleanup, remove useless ReplicaSetName(), move code to Process... | Benoit Bolsee |
2009-04-22 | BGE C++ API | Campbell Barton |
2009-04-21 | BGE Python API | Campbell Barton |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-18 | Added m_zombie to the base python class (PyObjectPlus), when this is set all ... | Campbell Barton |
2009-04-16 | BGE bug #18168: Get local orientation of object using game engine python scri... | Benoit Bolsee |
2009-04-15 | Disable using KX_GameObjects in python that have been removed from the scene ... | Campbell Barton |
2009-04-14 | BGE Physics | Campbell Barton |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-12 | BGE Python API | Campbell Barton |
2009-04-12 | use long long rather then int for storing game logic properties. | Campbell Barton |
2009-04-08 | BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both G... | Benoit Bolsee |
2009-04-08 | BGE patch #18051: add localInertia attribute to GameObject. | Benoit Bolsee |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-04-05 | added experimental KX_GameObject attributes "sensors", "controllers" and "act... | Campbell Barton |
2009-04-04 | Made KX_MeshProxy use PyAttributeDef. simplified getting the 'materials' attr... | Campbell Barton |
2009-04-03 | Some users could not build with python 2.5, hopefully this fixes it. | Campbell Barton |