Age | Commit message (Expand) | Author |
2008-09-10 | BGE bug #17549: fix crash on removeParent() with static mesh. Fix scaling bug... | Benoit Bolsee |
2008-09-05 | BGE set visible actuator, option to set visibility recursively to make managi... | Campbell Barton |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-27 | get/set Angular velocity for KX_GameObjects python api and for the AddObject ... | Campbell Barton |
2008-08-14 | Python API get/setObject update for Actuators. (SetParent, AddObject, Camera ... | Campbell Barton |
2008-08-04 | BGE patch #17398 approved: implementation of BGE method getVectTo(). | Benoit Bolsee |
2008-07-25 | BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. | Benoit Bolsee |
2008-07-20 | GameObject functions getChildren() and getChildrenRecursive() | Campbell Barton |
2008-07-16 | BGE patch: DUPLIGROUP option supported in BGE. | Benoit Bolsee |
2008-07-09 | added a factor argument for aligning to vector, this isn't correct since it d... | Campbell Barton |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-04 | BGE logic update: new servo control motion actuator, new distance constraint ... | Benoit Bolsee |
2008-07-04 | non user visible changes and small optimizations to the game engine pyapi as ... | Campbell Barton |
2008-07-03 | Adding GameObject setLinearVelocity(), without this interacting with objects ... | Campbell Barton |
2008-06-30 | BGE python api addition, GameObject get/setState and Controller.getState() | Campbell Barton |
2008-06-27 | patch [#15865] BGE API call to delete objects | Campbell Barton |
2008-06-26 | Python API/Game engine fixes, dosn't affect 2.47 | Campbell Barton |
2008-06-25 | BGE patch 15044 approved: Edit Object Dynamics Actuator. | Benoit Bolsee |
2008-06-24 | BGE patch: Add damping and clamping option to motion actuator. | Benoit Bolsee |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-06-02 | Patch #11000 approved: [new function] KX_GameObject::alignAxisToVect() Align ... | Benoit Bolsee |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-05-25 | BGE patch: rename rayCastToEx() to rayCast() - better name | Benoit Bolsee |
2008-05-24 | BGE patch: add rayCastToEx(), an extended version of rayCastTo() for use in g... | Benoit Bolsee |
2008-05-15 | Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Verte... | Benoit Bolsee |
2008-05-07 | BGE patch #10492 approved: getLinearVelocity() now can provide local velocity... | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-06 | Commit patch #8799: Realtime SetParent function in the BGE | Benoit Bolsee |
2008-03-15 | New rayCastTo() python method for KX_GameObject: | Benoit Bolsee |
2007-06-26 | This is patch #6825 (The patch missed a couple of them but | Kent Mein |
2006-06-19 | bugfix/workaround for problem with hard-coded collision margins being too large. | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-08-22 | more preparation for physics recording to ipo keyframes | Erwin Coumans |
2005-04-18 | Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re... | Kester Maddock |
2005-03-25 | Big patches: | Kester Maddock |
2005-01-16 | Added getDistanceTo Python method (thanks Charlie C) | Kester Maddock |
2004-05-26 | Added an UpdateTransform callback from SceneGraph -> Physics. | Kester Maddock |
2004-05-16 | Don't touch protected KX_GameObject members. | Kester Maddock |
2004-04-24 | Synchronise game engine with Tuhopuu2 tree. | Kester Maddock |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |
2004-04-08 | Added resolveCombinedVelocities() | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2002-12-27 | Removed the config.h thing from the .h's in the source dir. | Kent Mein |
2002-11-25 | Did all of the .h's in source | Kent Mein |
2002-10-30 | fixed spacing in the headers to get rid of some warnings and some other | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |