Age | Commit message (Expand) | Author |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-02-25 | Building the game engine with Solid/Sumo is now optional for scons using WITH... | Campbell Barton |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-01-25 | BGE patch 18211: Bug Fix for: [#18175] error on anaglyph view of a splitted v... | Benoit Bolsee |
2008-11-01 | Preparation to VideoTexture: everything but the VideoTexture module itself. | Benoit Bolsee |
2008-09-25 | BGE patch: add Debug button next to object state. The object state mask will ... | Benoit Bolsee |
2008-09-18 | Fix for bug #3858: the game engine mouse focus sensor did not work | Brecht Van Lommel |
2008-09-15 | Fix zoom level and clipping to be consistent with the viewport | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-14 | importing the GameLogic module was being done by adding the text "import Game... | Campbell Barton |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-03-22 | Correction on BGE fixes: | Benoit Bolsee |
2008-03-10 | BGE memleak fixed: mesh/material not deleted when switching scene | Benoit Bolsee |
2008-03-01 | Various mem leaks related to CValue reference count fixed | Benoit Bolsee |
2008-02-16 | patch 8235 8218 8211 added: various gameengine improvements, fixed windows pr... | Benoit Bolsee |
2007-10-23 | 2d-Filters feature and actuators. | Hamed Zaghaghi |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-03 | more work on Bullet 2.x | Erwin Coumans |
2006-12-03 | gameengine: reverted some timing experiment | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-05-10 | (experimental) logic timestep to 60hertz instead of 30 hertz. | Erwin Coumans |
2006-05-10 | fixed [ #3863 ] Baking game physics to IPOs misses the first few frames of mo... | Erwin Coumans |
2006-02-13 | more vehicle preparation and some bullet collision detection bugfixes (relate... | Erwin Coumans |
2006-01-29 | Fix some of Stealth Apprent's warnings/errors and some extra little stuff. | Kent Mein |
2006-01-18 | attempt to fix reported problems with glsl shader on OS X (and other platform... | Erwin Coumans |
2006-01-12 | renamed some variables to make the timing in the game engine less confusing+m... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2006-01-01 | more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,... | Erwin Coumans |
2005-12-18 | applying Volker Mische engine patch | Jean-Luc Peurière |
2005-11-06 | minor cleanup. Todo: Does 'testhandles' need to be called after every single ... | Erwin Coumans |
2005-10-30 | when recording physics keyframes, always run at a fixed framerate (not variab... | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-22 | more preparation for physics recording to ipo keyframes | Erwin Coumans |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2005-03-25 | Big patches: | Kester Maddock |
2004-12-06 | Set the default physics tic rate to 90 Hz | Kester Maddock |
2004-12-01 | Only do event processing for ipo actuators on frames. | Kester Maddock |
2004-11-22 | Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) | Kester Maddock |
2004-11-07 | Fix fixed time (enable all frames) | Kester Maddock |
2004-11-06 | Reorder update: do physics before logic, so logic doesn't get stale position ... | Kester Maddock |
2004-11-06 | Speed up the physics engine: hook the SOLID broad phase, so we can either re... | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |