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AgeCommit message (Expand)Author
2009-04-14BGE: Occlusion culling and other performance improvements.Benoit Bolsee
2009-04-122DFilter bugfixes:Dalai Felinto
2009-04-08Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.Benoit Bolsee
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
2009-03-09Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh...Erwin Coumans
2009-02-25Building the game engine with Solid/Sumo is now optional for scons using WITH...Campbell Barton
2009-02-25remove warnings for the BGECampbell Barton
2009-01-25BGE patch 18211: Bug Fix for: [#18175] error on anaglyph view of a splitted v...Benoit Bolsee
2008-11-01Preparation to VideoTexture: everything but the VideoTexture module itself.Benoit Bolsee
2008-09-25BGE patch: add Debug button next to object state. The object state mask will ...Benoit Bolsee
2008-09-18Fix for bug #3858: the game engine mouse focus sensor did not workBrecht Van Lommel
2008-09-15Fix zoom level and clipping to be consistent with the viewportBrecht Van Lommel
2008-09-14Various game engine fixes:Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-14importing the GameLogic module was being done by adding the text "import Game...Campbell Barton
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Use the scenes framerate for ipo and action framerate in the game engine, was...Campbell Barton
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-03-22Correction on BGE fixes:Benoit Bolsee
2008-03-10BGE memleak fixed: mesh/material not deleted when switching sceneBenoit Bolsee
2008-03-01Various mem leaks related to CValue reference count fixedBenoit Bolsee
2008-02-16patch 8235 8218 8211 added: various gameengine improvements, fixed windows pr...Benoit Bolsee
2007-10-232d-Filters feature and actuators.Hamed Zaghaghi
2007-09-29GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.Mal Duffin
2006-12-16contribution from RCRuiz:Erwin Coumans
2006-12-03more work on Bullet 2.xErwin Coumans
2006-12-03gameengine: reverted some timing experimentErwin Coumans
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ...Erwin Coumans
2006-11-30Reserved some Bullet 2.x constraint data.Erwin Coumans
2006-05-10(experimental) logic timestep to 60hertz instead of 30 hertz.Erwin Coumans
2006-05-10fixed [ #3863 ] Baking game physics to IPOs misses the first few frames of mo...Erwin Coumans
2006-02-13more vehicle preparation and some bullet collision detection bugfixes (relate...Erwin Coumans
2006-01-29Fix some of Stealth Apprent's warnings/errors and some extra little stuff.Kent Mein
2006-01-18attempt to fix reported problems with glsl shader on OS X (and other platform...Erwin Coumans
2006-01-12renamed some variables to make the timing in the game engine less confusing+m...Erwin Coumans
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2006-01-01more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,...Erwin Coumans
2005-12-18applying Volker Mische engine patchJean-Luc Peurière
2005-11-06minor cleanup. Todo: Does 'testhandles' need to be called after every single ...Erwin Coumans
2005-10-30when recording physics keyframes, always run at a fixed framerate (not variab...Erwin Coumans
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-22more preparation for physics recording to ipo keyframesErwin Coumans
2005-07-17preparation for bullet physicsErwin Coumans
2005-03-25Big patches:Kester Maddock
2004-12-06Set the default physics tic rate to 90 HzKester Maddock
2004-12-01Only do event processing for ipo actuators on frames.Kester Maddock
2004-11-22Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)Kester Maddock
2004-11-07Fix fixed time (enable all frames)Kester Maddock