Age | Commit message (Expand) | Author |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-09-30 | - rather then passing the python namespace dictionary to the controller funct... | Campbell Barton |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-09-25 | Merge of itasc branch. Project files, scons and cmake should be working. Make... | Benoit Bolsee |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-08-10 | 2.5: Sound branch merge! | Joerg Mueller |
2009-06-10 | fix for bug #18898: GE perspective 3D View not working properly (missing LENS) | Dalai Felinto |
2009-05-23 | BGE: Random sensor will produce true random sequence of events when seed is s... | Benoit Bolsee |
2009-05-21 | BGE: GUI control over frame rate, logic rate, physics rate and physics subrate. | Benoit Bolsee |
2009-05-18 | BGE Dome: removing of size option and adding tilt option. | Dalai Felinto |
2009-05-02 | BGE performance: | Benoit Bolsee |
2009-05-01 | BGE: New function GameLogic.setMaxLogicFrame() to allow better control over t... | Benoit Bolsee |
2009-04-08 | Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. | Benoit Bolsee |
2008-11-26 | BGE update: helper functions for VideoTexture render to texture feature. | Benoit Bolsee |
2008-11-01 | Preparation to VideoTexture: everything but the VideoTexture module itself. | Benoit Bolsee |
2008-09-18 | Fix for bug #3858: the game engine mouse focus sensor did not work | Brecht Van Lommel |
2008-09-15 | Fix zoom level and clipping to be consistent with the viewport | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2007-10-23 | 2d-Filters feature and actuators. | Hamed Zaghaghi |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-05-14 | Patch from Charlie: | Erwin Coumans |
2006-01-12 | renamed some variables to make the timing in the game engine less confusing+m... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-12-18 | applying Volker Mische engine patch | Jean-Luc Peurière |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-22 | more preparation for physics recording to ipo keyframes | Erwin Coumans |
2005-03-25 | Big patches: | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-05-16 | Cleanup unused/commented out code, compiler warnings, coding standards etc. | Kester Maddock |
2004-04-24 | Synchronise game engine with Tuhopuu2 tree. | Kester Maddock |
2002-12-27 | Removed the config.h thing from the .h's in the source dir. | Kent Mein |
2002-11-25 | Did all of the .h's in source | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |