Age | Commit message (Collapse) | Author |
|
(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)
svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
svn merge -r 16539:16538 https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-jaguarandi/
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
blocks that were previously missed; and b) greatly increase my
ohloh stats!
|
|
bumpmapping shader improvements.
|
|
2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates
See http://www.elysiun.com/forum/viewtopic.php?t=58057
|
|
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
|
|
|
|
|
|
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
|
|
getType/setType to action/sound actuator (sgefant)
Use a more generic python -> math conversion.
|
|
char* - makes using these methods much nicer.
|
|
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
|
|
|